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Author | Topic: MineColony 1.4.2 (Read 8,061 times) |
92slavik New Member
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Joined: Oct 2012 Gender: Male  Posts: 2 Karma: 0 |  | MineColony 1.4.2 « Thread Started on Oct 27, 2012, 9:48pm » | |
Really want to play this mod... Would it be easier to just use forge instead of modloader?..
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CoconutCurry Administrator
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Joined: Aug 2011 Gender: Female  Posts: 1,116 Karma: 21 |  | Re: MineColony 1.4.2 « Reply #1 on Oct 28, 2012, 1:43am » | |
When Minecraft updated to 1.3, it changed a lot of things. The devs haven't been able to update the mod past 1.2.5...
Switching from ModLoader to Forge would require a rewrite of the entire mod, not that updating to MC1.3+ wouldn't anyway...
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dmer New Member
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Joined: May 2012 Gender: Male  Posts: 11 Karma: 1 |  | Re: MineColony 1.4.2 « Reply #2 on Oct 28, 2012, 2:48am » | |
But there will be an update later?
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HardcoreMiner Full Member
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Joined: Jun 2012 Gender: Male  Posts: 77 Location: Poland Karma: -11 |  | Re: MineColony 1.4.2 « Reply #3 on Oct 28, 2012, 5:32am » | |
Oct 28, 2012, 2:48am, dmer wrote:| But there will be an update later? |
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I think devs will give some news about Mine Colony update.
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A polish MineColony and Minecraft fan. |
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CoconutCurry Administrator
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Joined: Aug 2011 Gender: Female  Posts: 1,116 Karma: 21 |  | Re: MineColony 1.4.2 « Reply #4 on Oct 28, 2012, 7:02am » | |
I have no idea if MineColony will update. The devs have said nothing recently.
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joeyddarkling Senior Member
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Joined: Aug 2012 Gender: Male  Posts: 128 Karma: -1 |  | Re: MineColony 1.4.2 « Reply #5 on Oct 28, 2012, 5:56pm » | |
Oct 28, 2012, 7:02am, CoconutCurry wrote:| I have no idea if MineColony will update. The devs have said nothing recently. |
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I think they are suffering from a lack of money. Many of these Great Minds do things out of Passion and I respect that they Understand that Passion is where the quality comes from, but they still need to eat.
IF they put rc19 up for $20 Ill buy it ( I know its good ) : rc20 is "nice" ( to me ) but I think it could be improved and I hope the next version takes care of all that : but I would still have purchased rc20.....you can't please everybody.
As for Forge : nooooooes. that is a bad idea. Forge is operating on a Microsoft/Apple mentality that makes going Google look good. ModLoader is the BEST option, Free Spirit, Flexible and No Drama.
I listened to ModLoader's interviews, read Forge posts, and the differences in Passion and Pursuit between ModLoader and Forge are like night and day.
Sure some things could be easy with Forge, yes, but Minecraft is about a Challenge....Minecolony is about Creativity and Passion : Forge really does not seem to fit with its Bloated 600 pound Gorilla self into the scheme.
* just my opinion: I got many, wait a few minutes and I can give you another 
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hgx New Member
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Joined: Sept 2012 Gender: Male  Posts: 7 Karma: -1 |  | Re: MineColony 1.4.2 « Reply #6 on Oct 28, 2012, 11:00pm » | |
Also the mod needs more publicity, i think that in the minecraft forums in not even updated...
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CoconutCurry Administrator
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Joined: Aug 2011 Gender: Female  Posts: 1,116 Karma: 21 |  | Re: MineColony 1.4.2 « Reply #7 on Oct 29, 2012, 1:42am » | |
There's no reason to believe that money is the problem. The devs were doing this in their free time to start with.
ModLoader has had as much drama as Forge, honestly. It's all in how much attention you pay. In my case: damn near zero. The biggest problem with staying a ModLoader mod is that when a new update happens, you have to update your mod... and the bigger the to Minecraft, the more work it is to make your mod work again. Forge gets around this though, so you only have to update on major Minecraft/Forge updates. That means that if MineColony were to update to 1.4.2, and a week later 1.4.5 came out... if we stayed on ModLoader, we'd have to wait for an updated mod, but if we went to Forge, we wouldn't.
It's really hard to get publicity for a mod that isn't updating. Being included in modpacks like YogBox and Technic helped, but until the devs (or someone else) revives this mod, no amount of publicity will attract new users.
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Peter Superstar
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Joined: Sept 2011 Gender: Male  Posts: 901 Location: London Karma: 8 |  | Re: MineColony 1.4.2 « Reply #8 on Oct 29, 2012, 2:57am » | |
ITs a shame we have heard literally nothing from the devs in a long time.. I PM'ed one of them a couple of weeks ago suggesting a little update would be great and nothing
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jokeyx10 New Member
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Joined: Oct 2012 Gender: Male  Posts: 4 Karma: 0 |  | Re: MineColony 1.4.2 « Reply #9 on Oct 29, 2012, 7:52am » | |
I suggest that the devs should adf.ly or some site that has ads so that they have income each time a user should download
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dmer New Member
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Joined: May 2012 Gender: Male  Posts: 11 Karma: 1 |  | Re: MineColony 1.4.2 « Reply #10 on Oct 29, 2012, 8:02am » | |
It looks more like it won't be any more updates. But I just hope it will becouse I really love this mode and it make minecraft alots of more fun to play.
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silverslyder New Member
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Joined: Jul 2012 Gender: Male  Posts: 5 Karma: 0 |  | Re: MineColony 1.4.2 « Reply #11 on Oct 29, 2012, 6:06pm » | |
For those wanting the mod to update, I would like to point out a few things. 1) Pm'ing the devs is probably a BAD idea. They already know there's a very high demand for an update and bugging them about it won't help to accelerate the process. 2) Personally, I would like to stay with ModLoader for a couple reasons. One, its a much lower profile addition. Secondly, the install is a lot easier to understand (for me anyways) and successfully complete. 3) If you aren't familiar with how the updating process works, learn about it before complaining about how long it takes to get an update to a mod. The latest MC update came out less than a week ago or so. How can you expect a mod that perhaps 2-3 updates down the chain of functionality to have an update before the prerequisite mods do?
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vorg New Member
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Joined: Apr 2012 Gender: Male  Posts: 1 Karma: 0 |  | Re: MineColony 1.4.2 « Reply #12 on Oct 30, 2012, 1:22am » | |
I'm kinda holding of on using any mods until the API is in. Then I'll be looking at this one, build craft and red power.
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eliteshadewind Guest
|  | Re: MineColony 1.4.2 « Reply #13 on Oct 31, 2012, 5:58pm » | |
Quote:For those wanting the mod to update, I would like to point out a few things. 1) Pm'ing the devs is probably a BAD idea. They already know there's a very high demand for an update and bugging them about it won't help to accelerate the process. 2) Personally, I would like to stay with ModLoader for a couple reasons. One, its a much lower profile addition. Secondly, the install is a lot easier to understand (for me anyways) and successfully complete. 3) If you aren't familiar with how the updating process works, learn about it before complaining about how long it takes to get an update to a mod. The latest MC update came out less than a week ago or so. How can you expect a mod that perhaps 2-3 updates down the chain of functionality to have an update before the prerequisite mods do? |
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1) If they aren't bugged a bit about it then they will never know how much ppl truly love their mod. 2) Modloader is easier how? On both Forge and Modloader you open minecraft jar and drop the files in. Difference? With forge though you dont drop the mods in, you just leave them in a easy to remove zip format, this makes it far less intrusive and if a mod conflicts then just drag it back out of the mods folder. Oh and on top of that Forge uses modloader built into it. It is technically a more advanced and better designed modloader. 3)Prerequisite mods required are mainly supplied by Risugami for most part and they are all updated along with Forge. Even Millenaire which is one of the few major mods that didnt conflict with minecolony is already updated. All major release mods should be updated within 2 weeks maximum of a release unless it requires a complete rewrite such as multiverse did during one of the major updates.
Now though with that said, I truly would love to see this mod update and be LAN compatible, and I would gladly pay 10-15 USD to get this mod. In reality though, no one has heard from the devs and they are way behind. I hate to say it but this is more than likely dead.
*Come on devs, respond and prove me wrong, plsss!!!!*
Mayhap though one day someone will take up the mantle and continue or recreate something similiar to this exceptional mod. Alas though I am a network specialist and couldnt program my way out of a boolean algebra paper bag.
*If Location= Paper Bag then echo 'Do you wish to escape?' If type=YES then echo 'You walk to back of bag' If type=NO then echo 'You walk to back of bag'*
Damnit all...
Anyway, everyone take cares and avoid those Rule 34 Creepers.
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QuickHead Guest
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