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Post by CoconutCurry on Sept 3, 2011 10:44:53 GMT -7
I'm not sure what other mods work with BTW, and this isn't the thread to discuss that.
MineColony and BTW work just fine together on my computer. Did you install both the mods correctly? BTW needs ModLoader AND Forge. Do a google search for the BTW thread on the forums. It has a link to Forge.
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Post by Vega Sera on Sept 5, 2011 18:55:00 GMT -7
The Aether works with minecolony! As you can see in the picture, that's several villagers and a lvl 1 town hall in a place that is undeniably the aether. I found that hostile moa's wont attack the villagers, nor the big cloud things that act like the nether's Ghasts. They both only seem to be hostile to the player. The villagers (in Minecolony RC13 at least) will attack the aechor plants and harvest their aechor, much like they would do with a pig or a cow in the overworld. Even though I placed the citizens chest very near to the cliff, I did not see a single villager walk off the side. To be tested- The miner- Seems to get completely confused and he freeze up after he digs a 1x2 block in the ground. The lumberjack - Completely useless in the aether. Can't even plant saplings from the overworld to grow wood trees for him to cut. In the overworld, he wont use Aether tools. The farmer - Aether dirt is completely unfarmable. As useless as the lumberjack in the Aether. To have a colony in the aether, you'll likely need to be mining and harvesting full time in the overworld in order to provide your villagers with what they need. (Unless you invedit all of your items in) All of what they may (or may not) gather would likely only be usable by you. There is also a very limited amount of space in which to place buildings. One may have to get very creative. It might be possible to modify minecolony in the future to allow the Miner and the lumberjack to recognize aether blocks, but because of the nature of aether dirt, the farmer would stuff be useless. So only have an aether colony if you want to have people and houses in your world. They wont contribute in any way except for simply being there.
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Post by CoconutCurry on Sept 5, 2011 22:13:07 GMT -7
The trees and such in the aether have their own class files. I was using treecapitator with the aether, and while it worked on (almost all) the overworld trees, it didn't work with the aether trees, or with aether axes on normal trees. The miner might not recognize aether minerals as things he wants to mine for.
When I was making pictures for the wiki, I used a flat map. No caves, no ores. My miner walked around in a circle checking each column of blocks for something he wanted to mine. Since there was nothing, he just kept spiraling around. Interesting really. I TMI'd a few ore blocks in, and he went to town. I may have to put some aether blocks in and see if he'll mine them on the overworld... Hrm.
I'd say it's compatible, but not really worth it at this point. You have to maintain your colony (until there's a baker, and the deliveryman actually delivers food >.<) which doesn't leave much time to explore the aether, and it seems that the villagers are useless in the aether.
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Post by Vega Sera on Sept 5, 2011 22:36:00 GMT -7
Well, the villagers actually have some small degree of use. It's more than the lumberjack or farmer, but still really small. They'll attack the aechor plants and take the petals, but unfortunately that's all I've seen them do.
But yeah, core functionality is there in both mods, just they dont work too well when trying to use them both together.
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Post by Vega Sera on Sept 8, 2011 15:28:25 GMT -7
Some people have confirmed the Mo'creatures does in fact work with Minecolony. If you're having problems with it, it's likely another mod, or maybe the installation order.
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Post by CoconutCurry on Sept 8, 2011 15:34:17 GMT -7
Ya might want to figure that out and put a warning in the list.
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Post by Vega Sera on Sept 9, 2011 13:26:16 GMT -7
The aether compatible version of Equivalent Exchange seems to conflict with Minecolony (or SPC or TMI, but I think I would have seen something on it if one of those two conflicted.) Going to test the other version once I remove the aether.
Scratch that, blonde moment... Removed the Aether only to find that I had the archive files for both RC12 and RC13 in my mods folder.
Scratch the old scratch, still conflicts.
the Forge version of Equivalent Exchange seems to work with minecolony, haven't checked for ID conflicts yet.
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Post by CoconutCurry on Sept 9, 2011 17:53:36 GMT -7
Damn. EE+Aether+Colony woulda been kickass.
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Post by rageritual on Sept 10, 2011 4:47:10 GMT -7
Mo'Creatures does work with MineColony but I would strongly recommend you disable the ogres as they like to destroy blocks. As you could imagine this can really mess up your town.
On another note I have killed myself several times over trying to get the flame wraiths to ignite the houses, they don't seem to ignite tiles.
Expect to have a high death rate in your town with the big cats.
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Post by exelbirth on Sept 11, 2011 2:15:29 GMT -7
How about Industrialcraft? I'm betting it's going to be incompatible, but it's nice to get it tested out. And if it miraculously is compatible, then I'm going to give my colony a good old industial revolution and give them electric lights.
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Post by Vega Sera on Sept 11, 2011 7:20:23 GMT -7
Well, before I get into testing IC, if they do work together then it will only be core compatibility, your villagers wont use anything put in, but your miner will mine up anything he finds in the ground. You'll have to check his chest manually though because the delivery man wont deliver it. Once I'm done playing around with the 1.8 pre-release I'll test these two out.
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Post by exelbirth on Sept 12, 2011 2:58:18 GMT -7
Well, before I get into testing IC, if they do work together then it will only be core compatibility, your villagers wont use anything put in, but your miner will mine up anything he finds in the ground. You'll have to check his chest manually though because the delivery man wont deliver it. Once I'm done playing around with the 1.8 pre-release I'll test these two out. I know that they won't interact with the stuff, which is good, because they won't suddenly shut the lights off on me when I'm in my mine. And I don't mind checking their chests, I have to check them to put in new picks and shovels anyway. I also suppose i'll have to watch out for the lumberjack chopping down rubber trees, since those have fairly low sapling drops.
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Post by CoconutCurry on Sept 12, 2011 3:47:16 GMT -7
If you can get rubber trees to grow underground, they should be safe from your lumberjack. Or just make a rubber tree farm out of your lumberjack's range.
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Post by rscott6666 on Sept 12, 2011 4:02:23 GMT -7
Well, before I get into testing IC, if they do work together then it will only be core compatibility, your villagers wont use anything put in, but your miner will mine up anything he finds in the ground. You'll have to check his chest manually though because the delivery man wont deliver it. Once I'm done playing around with the 1.8 pre-release I'll test these two out. I know that they won't interact with the stuff, which is good, because they won't suddenly shut the lights off on me when I'm in my mine. And I don't mind checking their chests, I have to check them to put in new picks and shovels anyway. I also suppose i'll have to watch out for the lumberjack chopping down rubber trees, since those have fairly low sapling drops. Why do you check the miners chests? Doesn't the deliveryman keep the miner equipped (as long as the main chest has the tools?)
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Post by Peter on Sept 12, 2011 4:25:10 GMT -7
Does the delivery man deliver tools??
How does this work.. ??
What happens to shovels... both the farmer and miner need them? - how does the delivery boy distinguish who gets what??
Does he wait until the miner/farmer cant work then on his next round deliver one?
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