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Post by Peter on Feb 14, 2012 6:51:14 GMT -7
Please post below any BUGS you get with the new RC17 / Minecraft 1.1.0 version, and i'll collate them into the SECOND post (Please read this first to avoid duplicates wherever possible) DO NOT ! post issues about the mod not working... That's not a bug, that's Noob installation skillz
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Post by Peter on Feb 14, 2012 6:51:32 GMT -7
1) The description of the blocks the builder is building is misleading/incorrect. Cobblestone prints out as stone brick.
Fix/Workaround None Yet
2) When the builder replaces crops/farmland/grass, it should revert to dirt. Much like stone reverts to cobblestone, and glass reverts to broken/nothing.
Fix/Workaround None Yet
3) When the Lumberjack's tool breaks, a tool break animation and sound plays on the player.
Fix/Workaround None Yet
4) Settlers and Citizens Disappearing. (They have citizen chests and a place to work). The applies to both male and female. As well population is alway incorrect. (After people disappear)
Fix/Workaround None Yet
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Post by rscott6666 on Feb 14, 2012 10:37:51 GMT -7
1) From the other mine colony forum... The description of the blocks the builder is building is misleading/incorrect. Cobblestone prints out as stone brick. 2) As mentioned here... when the builder replaces crops/farmland/grass, it should revert to dirt. Much like stone reverts to cobblestone, and glass reverts to broken/nothing.
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Post by vlad on Feb 15, 2012 2:49:24 GMT -7
what do You mean stops building? Sign still there and builder don't say what he is missing or there is no sign at all ? If second, check information in his chest. Probably he finished the upgrade.
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Post by Peter on Feb 15, 2012 2:51:08 GMT -7
I tried building the Builder 2 this morning... he spent about 20 secs building it then stopped and the sign disappeared... I need to compare the building in game against the floorplan to see if any part of it was "missed" but it doesn't look that different to the Builder1 House
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Post by ldog on Feb 15, 2012 9:26:13 GMT -7
There isn't a tremendous difference. The main thing is builder1 has a dirt floor, builder2 wood.
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Post by Peter on Feb 15, 2012 13:07:31 GMT -7
Then it's working fine my builder hut has a nice cobblestone floor and says it's level 2 at the chest
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Post by Peter on Feb 15, 2012 13:13:05 GMT -7
Ok,
Had just finished building miner 2 - the builder returns to his house, and stands there saying "Currently Building Stone" - why is he saying this (not really a bug I guess, but hey)
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Post by Peter on Feb 15, 2012 14:46:11 GMT -7
Quests.. The "Introduce you to the Village" Quest..
Did town hall.. Did a House.. Did Miner... Got to Lumberjack and the quest lady just stopped at teh lumberjacks house - doesn't move, doesn't say anything... When I right click her she repeats the text about the miner (last place visited..) - I won't list this as an official bug unless someone else confirms a similar problem..
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Post by Peter on Feb 15, 2012 15:11:42 GMT -7
When the Lumberjack's tool breaks, a tool break animation and sound plays on the player (doesn't affect what you are holding) - happened when I was following the miner with a pick in my hand, and also when cutting trees myself with an axe..
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Post by ldog on Feb 15, 2012 15:29:55 GMT -7
Quests.. The "Introduce you to the Village" Quest.. Did town hall.. Did a House.. Did Miner... Got to Lumberjack and the quest lady just stopped at teh lumberjacks house - doesn't move, doesn't say anything... When I right click her she repeats the text about the miner (last place visited..) - I won't list this as an official bug unless someone else confirms a similar problem.. It's always been like this hasn't it? I don't tend to do villager quests unless I click on them by accident, but last I remember that one never really worked right. Bankcrash? Are Weerus and I the only ones having the issue? If one of the devs can tell me what base files would affect the bank gui I can probably track down what mod is causing it (if it is a conflict)
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Post by Peter on Feb 15, 2012 15:58:05 GMT -7
Ok.. ANNOYANCE extraodinaire... Can the level 1 town hall plan PLEASE have torches in the roof void... My roof void filled up with mobs, so I broke a couple of blocks to let them out so I could kill them and of course, 3 creepers fell on me and blew up THE TOWN HALL CHEST... so now my complete colony is destroyed Noooooooo !!!
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Post by ldog on Feb 15, 2012 16:06:38 GMT -7
Ok.. ANNOYANCE extraodinaire... Can the level 1 town hall plan PLEASE have torches in the roof void... My roof void filled up with mobs, so I broke a couple of blocks to let them out so I could kill them and of course, 3 creepers fell on me and blew up THE TOWN HALL CHEST... so now my complete colony is destroyed Noooooooo !!! LOL Ouch!
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Post by CoconutCurry on Feb 15, 2012 17:18:00 GMT -7
A creeper exploded in my roof when I went to light up my town hall. My builder automatically went to repair the damage... and sealed me in the roof after taking my torches out. >.<
I wondered why it kept sounding like my tools were breaking, but I hadn't linked it with what the lumberjack was doing.
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Post by shadowscall on Feb 15, 2012 17:47:17 GMT -7
I manually went in and added torches to the townhall floorplans, townhall 3 and 4 didn't need any but townhall 1 and 2 did. The torches are represented by t1=torch faces up t2=torch faces right t3=torch faces down t4=torch faces left t5=torch stands straight up and down (doesn't connect to anything) this is an example with cobblestone in the middle(ignore the periods)
........t1 .....t4cct2 ........t3
I hope that helps someone.
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