ametz
New Member
Posts: 1
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Post by ametz on Dec 18, 2011 10:50:28 GMT -7
I have been searching some here and on google and can't find an answer. YES I KNOW ITS NOT FOR MULTIPLAYER ( Yet? ) My question is: Will it ever be for that too ?
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Post by CoconutCurry on Dec 18, 2011 19:40:38 GMT -7
There's still a lot of things the devs are working on for single player, and features they want and need to add. I'd say no, multiplayer is not in development, and it'll be a long time before they'll be working on it.
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Post by rscott6666 on Dec 19, 2011 10:47:20 GMT -7
Exactly. I'd rather get the single player version working correctly first. Thats not to say that Laccozzini won't do it or someone else. But its not my priority.
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Post by CoconutCurry on Dec 20, 2011 9:13:44 GMT -7
I don't think it *should* go to multiplayer until at least there's a baker, and the delivery guy delivers food.
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Post by Peter on Dec 20, 2011 10:14:55 GMT -7
Going Multiplayer adds a whole huge extra level of stuff to add.. i.e. recognition of WHAT townhall a particular settler is supposed to be related to etc... What happens if 2 town halls are within 100 blocks of each other.. etc etc.. Not an easy port to MP
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Post by Peter on Jan 4, 2012 15:12:43 GMT -7
I think MP support is a long term goal, but the devs want to finish the mod for SP first - get all the features and extra NPC's they are planning in and working etc.
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Post by CoconutCurry on Jan 6, 2012 6:24:15 GMT -7
On top of the regular issues with bringing a single player game into multiplayer, Minecraft has a few different versions of multiplayer; the main two being vanilla and Bukkit. Yes, Bukkit uses the same jar files, but the implementation is different. The devs would either have to code for vanilla, or learn how to code for bukkit, which I believe doesn't use regular java... So it's either more work or less people being able to use the mod.
Either way, I'm going to guess it'll be at least a year before MineColony is ready to start working on multiplayer. There's a LOT of things to work out before they even decide what server type to code for.
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