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sydneyavde
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 Re: suggestions?
« Reply #45 on Jun 3, 2012, 2:15pm »
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I meant for the builder to build me the road instead of doing the whole road myself :)
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darakudakara
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 Re: suggestions?
« Reply #46 on Jun 3, 2012, 9:21pm »
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are you going to include converting to the new "jade" block comming out in 1.3 through the bank?

Also, move the "needs" list on the house info screen. It is covered by the buttons, and you can't tell what they want after the first two items in the list.
« Last Edit: Jun 4, 2012, 2:42am by darakudakara »Link to Post - Back to Top  IP: Logged
eddyfredd
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« Reply #47 on Jun 4, 2012, 4:51am »
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@darakudakara They don't need them at the moment so it's unimportant ;)
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CoconutCurry
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« Reply #48 on Jun 5, 2012, 11:04am »
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It is important, because at some point they will need them, and from what the devs have been saying, that time should be coming relatively soon.
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jokellum
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« Reply #49 on Jun 5, 2012, 12:01pm »
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the following should be included:
1. more than one builder should be able to work on a building
2. minecolony should work better w/ mo creatures cause my villigers get slaughtered by the bears, cats, wolves, ect.
3. there should be gaurds that work during the day and they protect against enemy mobs "cough" mo creatures...
4. you should be able to have the option on the buildings menu too "connect to road" and have the builder do it for you.
5. there should be something that stops me from making my chests too close together so the buildings doing destory each other
6. i want an army and can pillage other natural spwned towns
7. either delivery man or the women should get their own food so i dont have to walk to their chests to put the food in.
8. there should be several options on how the miner mines like strip mining, quarry, tunneling ect.
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eddyfredd
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 Re: suggestions?
« Reply #50 on Jun 6, 2012, 7:30am »
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@jokellum
1.) works
3.) in a few (maybe next) updates
4.) good idea
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cdroid
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 Re: suggestions?
« Reply #51 on Jun 7, 2012, 9:48pm »
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I have some suggestions that hopefully are simpler (and more crucial to the game) then others I have seen:

1. Focus on fixing bugs before adding new features. Sometimes bugs don't directly make the mod unusable, but they irritate me enough that I walk away and wait for an update.

2. Finish the blacksmith. I'm tired of crafting tools and smelting blocks when all the resources are just sitting there.

3. Rancher (mostly for sheep, but might as well for other animals too) since sooooo much wool is required for 3rd and 4rth tier buildings. Maybe rancher fishes, or have a fisherman. Fisherman seems like it should be easy to code.

Basically, the point of my suggestions is to make the colonies self sufficient, so you can set it up, then go play the game, and when you come back there are resources sitting there. I find that if I don't constantly manage crafting tools and stuff, if I walk away to build or explore or mine, I'll come back and all my workers will have run out of tools and villagers are ready to lynch me because they have no bread.
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cdroid
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 Re: suggestions?
« Reply #52 on Jun 7, 2012, 9:55pm »
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Jun 5, 2012, 12:01pm, jokellum wrote:
the following should be included:
1. more than one builder should be able to work on a building
2. minecolony should work better w/ mo creatures cause my villigers get slaughtered by the bears, cats, wolves, ect.
3. there should be gaurds that work during the day and they protect against enemy mobs "cough" mo creatures...
4. you should be able to have the option on the buildings menu too "connect to road" and have the builder do it for you.
5. there should be something that stops me from making my chests too close together so the buildings doing destory each other
6. i want an army and can pillage other natural spwned towns
7. either delivery man or the women should get their own food so i dont have to walk to their chests to put the food in.
8. there should be several options on how the miner mines like strip mining, quarry, tunneling ect.


1. I think this works
2. Dude, there's so many bugs already without trying to integrate other mods
3. staff is obviously working on this.
4. I like this a lot. Very good idea. I also like the idea of walls.
5. eh, just look at the floorplans and count.
6. it would be cool to have army men who you can tell to follow you like dogs, but I would rather see bugs fixed and play ability added before new features like that.
7. I believe this is done.
8. Nah. Just have at least 3 times as many miners as other workers.
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ww
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 Re: suggestions?
« Reply #53 on Jun 8, 2012, 3:49am »
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Maybe something similar has been asked before, but I would like to make one suggestion.

I've been following this awesome mod for a long time now, and I can't see anything to help the team to develop MineColony.
So, I think it should be a good idea to make sticky forum posts (or wiki entries) for development informations and maybe change the mod to open-source - even if - it is only read-only and for patchs submitions ?

I'm sorry for my crappy english, but I hope you will understand what I mean.
I mean : If I was able to help to develop or fix critical bugs in the mod, I can't because there is no way to do that.

Anyway, I love MineColony and you guys for writing it :P
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eddyfredd
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« Reply #54 on Jun 8, 2012, 5:26am »
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Jun 5, 2012, 12:01pm, jokellum wrote:

6. i want an army and can pillage other natural spwned towns


Try the mod "Castle Defense" (I think it's version 2.4)
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CoconutCurry
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 Re: suggestions?
« Reply #55 on Jun 8, 2012, 6:55am »
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There are several new devs working on the mod now. If you're interested, find a senior developer and ask them about it.
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eddyfredd
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« Reply #56 on Jun 8, 2012, 6:58am »
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Do you talk about MineColony or CastleDefense?
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Molle
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 Re: suggestions?
« Reply #57 on Jun 8, 2012, 5:22pm »
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I believe that the town hall should eventually become the castle, which still needs a bit of work to be done (at least castle2, that one has more rooms than are usable without manual work.)
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ww
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« Reply #58 on Jun 9, 2012, 12:06am »
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Jun 8, 2012, 6:55am, CoconutCurry wrote:
There are several new devs working on the mod now. If you're interested, find a senior developer and ask them about it.

Ok :)
But you misunderstood what I meant.
I'm trying to say that if someone want to fix a bug in the code without joigning the dev team (there is a lot of reasons : i.e. he doesn't have the time and just want to do a quick fix), he can't : because the source code is closed.

I hope my english now is more understandable this time ;D
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rscott6666
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 Re: suggestions?
« Reply #59 on Jun 9, 2012, 6:59am »
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some of the newer devs, or people who asked to become devs, decompile the source and figured things out themselves.

obviously this is a lot of work, requiring the whole setup of the java/mcp/minecraft/dev environment, not to mention learning the whole minecraft codebase and then after all that, the minecolony codebase.

it would be hard to fix minecolony without knowing minecraft.



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