|
Post by rscott6666 on Feb 20, 2012 18:20:41 GMT -7
Not quite that elaborate, but right now the deliveryman will look at all the adjacent chests in his hut, and if he finds a chest that already has that item, he will put the item in that chest instead. So if a chest has wood, he'll continue putting wood in there. Same with sand, cobblestone, iron ore... Is that right now, or in the next version? Because I just tested it, and it doesn't seem to be working...? (assuming you mean inside the deliveryman's hut?) The next version. I also found out that the 'creepersafteyrange' wasn't working, so i got that working too. I've done a bunch of little things, but as always, its two steps back, 3 steps forward, and i introduced a lot of little bugs. Still have to get the dman picking up bread and delivering wheat to the baker.
|
|
|
Post by ldog on Feb 21, 2012 8:02:21 GMT -7
Is that right now, or in the next version? Because I just tested it, and it doesn't seem to be working...? (assuming you mean inside the deliveryman's hut?) The next version. I also found out that the 'creepersafteyrange' wasn't working, so i got that working too. I've done a bunch of little things, but as always, its two steps back, 3 steps forward, and i introduced a lot of little bugs. Still have to get the dman picking up bread and delivering wheat to the baker. Excellent news with the other chests. That is a nice easy sorting mechanism to have him just go with what is there.
|
|
|
Post by Peter on Feb 21, 2012 8:47:17 GMT -7
Awesome Scott
|
|
|
Post by ldog on Feb 23, 2012 10:55:06 GMT -7
this is unsupported with minecraft 1.1 i have tried sevreal difffrent tutorial i kept get the sam f******g error every tie Works fine. This release was tested pretty thoroughly before it went public. Post your error log in the help forum and I'm sure someone will be happy to tell you what you did wrong
|
|
|
Post by maxking on Feb 25, 2012 6:36:30 GMT -7
Hey Scott, I have two things:
1. Farmers seem to be bugged, some time ago I've put two farmer huts with 6 blocks between the chests. Two farmers came, set up some farmland and planted few crops but then something happened and right now they (and their reincarnations) are just jumping in and out of one of the water channels. Both.
2. I've had an idea that would solve a bit of lag. That would involve complete redesign of the warehouse and builders system however, so I don't expect you to just implement it, but I'm hoping you will think about it for a second. The idea is to replace the warehouse chests with a warehouse resources management system chests. The point is, now delivery boys will bring items to the chest and the items will figure on the list of available resources. Then builders would ONLY check the warehouse system - accessible from the builder chest - and take resources directly from the system, not from chests. It means that if something has not been brought to the warehouse it doesn't exist for them, as they won't be checking all the chests in the world anymore. The other chests in warehouses will provide the space for resources, but not by being placed directly inside, but the chests will extend the resources limit.
I know it's chaotically written, but I hope you get the point... If you don't, think of RTS games that show you how much of each resource you have, like Age of Empires (never played AD so can't relate)
|
|
|
Post by asmodous on Feb 26, 2012 8:31:50 GMT -7
I'm having the same problem a few people have brought up in the minecraft forums, when I place my Town hall chest it does nothing. I only have modloader and the newest minecolony installed. The old RC17 that I have installed before you fully released it works perfectly still and that has about twenty mods up on it.
|
|
|
Post by CoconutCurry on Feb 27, 2012 1:36:34 GMT -7
You may want to post your modloader.txt file in a new thread on the Help board. It might tell us what's going on.
|
|
|
Post by vlad on Feb 27, 2012 2:57:56 GMT -7
|
|
|
Post by Vega Sera on Feb 27, 2012 9:30:45 GMT -7
Modloader MP doesn't hurt the installation though, since it's required for redpower. Minecolony and redpower work fine together.
Just felt I had to throw that in there.
|
|
|
Post by Peter on Feb 27, 2012 11:11:11 GMT -7
Yep I can confirm there are no issues with ModLoader MP as I run MineColony and Redpower with no issues too
|
|
|
Post by vlad on Feb 27, 2012 13:19:46 GMT -7
modloader mp is used for some other mods I'v tried, but as I said minecolony don't need it. btw, nobody say nothing about women's skirts?
|
|
|
Post by ldog on Feb 27, 2012 16:53:53 GMT -7
modloader mp is used for some other mods I'v tried, but as I said minecolony don't need it. btw, nobody say nothing about women's skirts? the shorter the better? but what does that have to do with Minecolony?
|
|
|
Post by rscott6666 on Feb 27, 2012 16:59:34 GMT -7
Well, the rc17 skirts are different then they were before, especially when you get to level 2 and level 3 houses.
|
|
|
Post by ldog on Feb 27, 2012 22:23:47 GMT -7
Well, the rc17 skirts are different then they were before, especially when you get to level 2 and level 3 houses. was joking yes, the higher level ones get better the lower level still look like a vacuum cleaner
|
|
|
Post by walkhorn on Feb 28, 2012 11:38:44 GMT -7
First MineColony looks really great but I dont have played it before because it doesnt work I have done everything I have just 1 Mod Minecolony, I have ModLoader for 1.1 ihave rc17 I have the last update of MC but it still doesnt work Help? (sry for bad english )
|
|