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Post by Vega Sera on Mar 12, 2012 18:19:21 GMT -7
I've noticed a strange duplication bug. I once put a half damaged axe into the lumberman's chest, when I went to the delivery man's chest, there was several of those half damaged axes.
I've seen him duplicate wood, cobble, etc, getting ridiculous amounts very quickly. Seems he can duplicate just about anything he picks up. Luckily this is the only bug I've seen so far, at least the only major one.
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Post by coyan2 on Mar 12, 2012 18:31:49 GMT -7
If I built my own warehouse, and placed the Dman chest inside, will he use the chests around him to store goods? Ya, I just noticed Dman dupping Ore, and redstone... also the axes... lots of axes.. Also, I seem to always have extra settlers, atleast 2 extra pairs in the townhall, If I build them houses, then I get more settlers to stand at the TH chest.. My hunter seems to be leaving his dogs all over the woods... tames them, then makes them sit and stay.... I only have one hunter, should I make more blinds? for testing out the new mods, and builds, I run in Peaceful, but when i set it up to normal, the creapers made large holes everywhere... I am also using a Mod called Iron Chests, and none of the settlers will use from them.. no real big deal, But would be cool if they knew they where there.. umm.... anyway, no more time to type, I have a colony to build.. lol.. Thanks again, Coy
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Post by ldog on Mar 12, 2012 20:46:36 GMT -7
I've seen similar duplication in earlier versions as well, but then I've seen duplication caused by other mods as well. Always thought Forge or NEI/TMI were to blame. For Minecolony killing a worker seems to cause tool duplication pretty consistently.
Also does seem like Dman once you give him a single tool of a given type he runs around duping them. I just saw him drop a pickaxe to the miner, I know dman only had 1 because that's all I gave him and he still said he had 1 after.
Also judging from hunters loot box he seems to be holding his own pretty well. I am playing on hard by the way. Was even an ender pearl in there.
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Post by vlad on Mar 13, 2012 1:50:47 GMT -7
... I have a question with the baker. Would mods that change the process to bake bread (Pams simpleharvestcraft was what I was thinking about trying, I think Better than wolves and Xies also change recipes) impact him or is the recipe he uses coded into him? So like if you have to make flour, then dough then bread, would the baker still just make bread out of wheat or would he break? He has his own recipe. He takes 9 wheat to make 1 flour. From one flour he makes 3 bread. I thought about dough (water+flour) and fuel for the furnace, but it will be too much. btw, he has 3 levels. Each baker level require higher hut level, but asks less wheat. Second level will use 8 wheat to make 3 bread, third - 7 wheat. However he should make a lot of bread to level up.
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Post by chrisbitz on Mar 13, 2012 2:31:55 GMT -7
What was he digging up? its possible i forgot to put something common in the 'ignore' list and he thought he found a valuable vein to dig up. it was just grass :-) nothing valuable..
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Post by rscott6666 on Mar 13, 2012 3:06:28 GMT -7
The hunter has like 4 lines of dialog. Hes the only one. I know he accumulates dogs, i just fixed that.
I'll have to test the duplication bug. I never tried it with used tools. I haven't seen duplicate ore or wood however.
The baker is hard coded to only cook bread. Maybe vlad can confirm that, that was his first worker. We don't really check recipes and do any conversion, its hardcoded. I think when i do the blacksmith, thats when i will start checking the recipes and seeing if we can make it more 'natural.'
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swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 13, 2012 9:23:24 GMT -7
if you rightclick a women she doesnt give you a quest *bug*
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Post by rscott6666 on Mar 13, 2012 10:05:15 GMT -7
Thanks swatacular.
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Post by Victorian Rat on Mar 13, 2012 19:30:15 GMT -7
Im not sure if this has been mentioned, but the miner seems to wonder places and start digging random holes, I caught him today digging up my farmland. I also noticed that land is being tilled by invisible hands. It was right in front of me and the farmer was about 12 blocks away wondering.
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Post by ldog on Mar 13, 2012 19:37:08 GMT -7
if you rightclick a women she doesnt give you a quest *bug* And here I thought that was a new feature. Honestly I never liked them giving me quests. Most of the time I click on them it is by accident because they are in the way.
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swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 13, 2012 20:05:17 GMT -7
Your welcome. if you rightclick a women she doesnt give you a quest *bug* And here I thought that was a new feature. Honestly I never liked them giving me quests. Most of the time I click on them it is by accident because they are in the way. yeah.. I think that there should be a 1 in 100 chance that when you walk by them they should say "I have a quest for you" and THEN (only then) you can rightclick them for a quest.. and add like.. 20 more quests (I can do this if you like(and send you the prop file))
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Post by ldog on Mar 13, 2012 20:55:51 GMT -7
Oh, and nice work on the baker Vlad (although he is a little gooofy looking; maybe a few shades less pink on the mouth) Glad to hear he has his own independant workflow. I haven't gotten around to adding more mods (kinda dragging my feet until IDResolver is done)
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Post by suikosword on Mar 14, 2012 0:32:11 GMT -7
Ah, the miner works on an ignore list? I have extra biomes installed, which includes a couple of extra blocks, if he was targeting them that explains it. Can you program it where it's include instead of exclude? Would make it more mod friendly. I've not seen the problem since I put the miner huts down a few blocks underground.
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Post by Victorian Rat on Mar 14, 2012 5:33:05 GMT -7
I have found a bug with the builder, when making citizen hut 3 he doesn't replaced all the wood with stone, the back half is stone and the front of house is wood.
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Post by rscott6666 on Mar 14, 2012 10:36:40 GMT -7
I think 1/100 is too infrequent for the quest. Maybe 1/3. We really need a dialog box, which we will be adding when we add guards anyhow.
Since i have no plans to add quests, it would be nice if you could write up some quests swatacular.
suikosword, I think an ignore list will work better. What i plan to do is let you add your own ignored items. I don't want to have to add new ores everytime some mod add something.
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