|
Post by xdemonchip on Apr 3, 2012 15:26:10 GMT -7
Anyone have any good suggestions? Post a comment.
My suggestion: I think that their should be a quest to build a house for the citizens because mine colony takes away the point of building.
|
|
|
Post by CoconutCurry on Apr 3, 2012 15:43:46 GMT -7
I don't think it takes away the point of building. I started using MineColony because I wanted to build without worrying about resource gathering.
|
|
|
Post by someguysurviving on Apr 3, 2012 18:02:39 GMT -7
Yeaah that is the whole point...think about milianaire and all of those supplies for the town seems like a lot of work to me, and that is why minecolony was invented.
|
|
|
Post by vlad on Apr 3, 2012 22:17:36 GMT -7
Minecolony was invented far before millenaire and the main goal was to make a village simulator in the style of Anno games. Build your colony from scratch.
|
|
|
Post by someguysurviving on Apr 4, 2012 6:10:38 GMT -7
I was trying to prove Curry's point but I knew that is was long invented.
|
|
|
Post by gsx72clone on Apr 27, 2012 18:44:21 GMT -7
~ Add a way to put funds into the town hall. ~ Add a way for deliverymen to pull out of any chests in their building. ~ Deliver food items required by the houses to the market. Women go to the market to buy food needed. ~ If women have shears they shave sheep instead of kill them.
|
|
|
Post by sehtey on Apr 30, 2012 16:23:44 GMT -7
I personally think that the starter ship/chest/boat/w/e should be the thing that makes the villagers spawn first, like you need that first (They arrive on the ship) then you start with the town hall etc. Just feels more... real, if you get my drift.
|
|
|
Post by CoconutCurry on May 1, 2012 5:56:44 GMT -7
That's how I tend to play it, but there are people who prefer not to use the colony ship at all... either because their preferred seed doesn't have a big enough ocean close by where they want to build, or they don't like how it looks, or whatever. It makes more RPG sense to have to start with the boat, but I don't think it'd be right to punish people who want to gather all of their own resources.
|
|
|
Post by mazetar on May 1, 2012 10:39:39 GMT -7
Yeah let people choose if they want to use it or not I did not use mine
|
|
|
Post by admntek on May 2, 2012 17:53:29 GMT -7
2 things i would like. 1 options for mines like setting it to quarry mode and the Miner mines everything. would be useful to fund big building projects. 2 be able to take only a set amount of money from the town chest. i had around 10000 but the inventory con only hold around 8000 the other 2000 where gone.
|
|
|
Post by CoconutCurry on May 7, 2012 7:34:32 GMT -7
The problem with multiple towns is that Minecraft only keeps the area around you loaded. If you walk too far away, your town will basically pause. Having two towns would basically mean that you'd have to have one paused and one running... which would make the second town useless.
|
|
netra
Junior Member
Posts: 36
|
Post by netra on May 7, 2012 14:12:54 GMT -7
I think there should also be a Warrior/Soldier and Archer NPCs to guard your town from hostile mobs, creepers, slimes, etc.
|
|
|
Post by Victorian Rat on May 7, 2012 17:00:03 GMT -7
I think there should also be a Warrior/Soldier and Archer NPCs to guard your town from hostile mobs, creepers, slimes, etc. Thats already in the works
|
|
|
Post by Peter on May 9, 2012 7:21:04 GMT -7
I think there should also be a Warrior/Soldier and Archer NPCs to guard your town from hostile mobs, creepers, slimes, etc. Thats already in the works All ready in the game (Hunter)
|
|
|
Post by eddyfredd on May 9, 2012 7:23:51 GMT -7
Is is normal, that the hunter deals very small damage?
|
|