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Post by eddyfredd on Jun 6, 2012 7:30:30 GMT -7
@jokellum 1.) works 3.) in a few (maybe next) updates 4.) good idea
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Post by cdroid on Jun 7, 2012 21:48:59 GMT -7
I have some suggestions that hopefully are simpler (and more crucial to the game) then others I have seen:
1. Focus on fixing bugs before adding new features. Sometimes bugs don't directly make the mod unusable, but they irritate me enough that I walk away and wait for an update.
2. Finish the blacksmith. I'm tired of crafting tools and smelting blocks when all the resources are just sitting there.
3. Rancher (mostly for sheep, but might as well for other animals too) since sooooo much wool is required for 3rd and 4rth tier buildings. Maybe rancher fishes, or have a fisherman. Fisherman seems like it should be easy to code.
Basically, the point of my suggestions is to make the colonies self sufficient, so you can set it up, then go play the game, and when you come back there are resources sitting there. I find that if I don't constantly manage crafting tools and stuff, if I walk away to build or explore or mine, I'll come back and all my workers will have run out of tools and villagers are ready to lynch me because they have no bread.
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Post by cdroid on Jun 7, 2012 21:55:36 GMT -7
the following should be included: 1. more than one builder should be able to work on a building 2. minecolony should work better w/ mo creatures cause my villigers get slaughtered by the bears, cats, wolves, ect. 3. there should be gaurds that work during the day and they protect against enemy mobs "cough" mo creatures... 4. you should be able to have the option on the buildings menu too "connect to road" and have the builder do it for you. 5. there should be something that stops me from making my chests too close together so the buildings doing destory each other 6. i want an army and can pillage other natural spwned towns 7. either delivery man or the women should get their own food so i dont have to walk to their chests to put the food in. 8. there should be several options on how the miner mines like strip mining, quarry, tunneling ect. 1. I think this works 2. Dude, there's so many bugs already without trying to integrate other mods 3. staff is obviously working on this. 4. I like this a lot. Very good idea. I also like the idea of walls. 5. eh, just look at the floorplans and count. 6. it would be cool to have army men who you can tell to follow you like dogs, but I would rather see bugs fixed and play ability added before new features like that. 7. I believe this is done. 8. Nah. Just have at least 3 times as many miners as other workers.
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ww
New Member
Posts: 2
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Post by ww on Jun 8, 2012 3:49:58 GMT -7
Maybe something similar has been asked before, but I would like to make one suggestion. I've been following this awesome mod for a long time now, and I can't see anything to help the team to develop MineColony. So, I think it should be a good idea to make sticky forum posts (or wiki entries) for development informations and maybe change the mod to open-source - even if - it is only read-only and for patchs submitions ? I'm sorry for my crappy english, but I hope you will understand what I mean. I mean : If I was able to help to develop or fix critical bugs in the mod, I can't because there is no way to do that. Anyway, I love MineColony and you guys for writing it
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Post by eddyfredd on Jun 8, 2012 5:26:07 GMT -7
6. i want an army and can pillage other natural spwned towns Try the mod "Castle Defense" (I think it's version 2.4)
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Post by CoconutCurry on Jun 8, 2012 6:55:16 GMT -7
There are several new devs working on the mod now. If you're interested, find a senior developer and ask them about it.
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Post by eddyfredd on Jun 8, 2012 6:58:48 GMT -7
Do you talk about MineColony or CastleDefense?
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ww
New Member
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Post by ww on Jun 9, 2012 0:06:11 GMT -7
There are several new devs working on the mod now. If you're interested, find a senior developer and ask them about it. Ok But you misunderstood what I meant. I'm trying to say that if someone want to fix a bug in the code without joigning the dev team (there is a lot of reasons : i.e. he doesn't have the time and just want to do a quick fix), he can't : because the source code is closed. I hope my english now is more understandable this time ;D
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Post by rscott6666 on Jun 9, 2012 6:59:51 GMT -7
some of the newer devs, or people who asked to become devs, decompile the source and figured things out themselves.
obviously this is a lot of work, requiring the whole setup of the java/mcp/minecraft/dev environment, not to mention learning the whole minecraft codebase and then after all that, the minecolony codebase.
it would be hard to fix minecolony without knowing minecraft.
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Post by darakudakara on Jun 11, 2012 0:04:04 GMT -7
one of my biggest sugestions, is a modification to the miner that would allow him to pit mine, instead of the current spiral. Basically, just tighten the spiral so they don't leave walls, putting in stairs around the outside of the pit. The pit could start 10 or so blocks below ground level so there would not be a huge scar on the landscape.
other suggestion I would have, is to have the baker produce more that 3 loaves per day. (thats all they produce for me)
everything else is working well, build all the buildings and walls in a creative world to see what they looked like, and get the dementions down.
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Post by valhar2000 on Jun 11, 2012 3:23:23 GMT -7
- more levels to all buildings. for example: a tier 1 house can hold 2 settlers, tier 2 can hold 4 settlers and a tier 3 can hold 8 settlers. only after tier 3 they will become citizens. I think it makes more sense to have just 2 in each house, and let you build more houses if you want more citizens (unless all the inhabitants fo the house are related, which may happen once they introduce the Child NPC). The maximum world size in Minecraft is about 8 times the surface area of the Earth, so it's not like you are going to run out of space to build more houses. - if possible, a way to see what kind of workers you have and how many there are from that type. I agree. - the town hall should only be able to hold a fixed number of buildings with in it's area. the number of building (and it's area) should then be increased for each upgrade. I am working on more levels for the town hall, but i dont know if they have an effect or not. I think there are better ways to have a similar effect to this, like enabling the consumption of food and items on the part of villagers, so that you are forced to plan the building of farms, bakeries and other utility buildings as you expand your town (the devs are already working on this). Assigning a maximum number of buildings to a Town Hall seems rather artificial. - upgraded worker buildings (like lumberjack and the mine) should employ more workers for each or for every 2 levels. Same as above: given how much space you have to build things, you can just as easily build new buildings for new workers. For farmers and lumberjacks this is probably more efficient.
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Post by qtrooper on Jun 11, 2012 11:42:28 GMT -7
valhar2000, You are right on the space part in MC, it is indeed a large world. But, to use that space would take up allot of computer power, so by introducing more workers/inhabitants per building, you safe up not only space but also cpu/memory. Also it isn't the total space which is important, but the effective build space. Some of us dont mind terra forming large parts of ocean, but some do mind, and i like the idea that you are limited by the island you start on.
Further more, it would be logical if the town hall level limits the number of inhabitants/houses since it defines the city itself. A level 1 town hall shouldn't able to support 20+ buildings.
Also a few more ideas (which may already have been mentioned):
- multi-towns on a server. the idea for more towns is possible on a server since there are more players.
- different houses if you put 2 chests of the same kind next to each other (orientation of the chests could define which house will be build)
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Post by CoconutCurry on Jun 13, 2012 8:15:20 GMT -7
As MineColony is not multiplayer, any server ideas are pretty much null.
Chest orientation changes depending on where they're placed and where walls are placed, so you'd need a different way to define which house would be built.
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Post by darakudakara on Jun 19, 2012 14:23:51 GMT -7
Didn't read all the pages of comments (feeling too lazy today =P ) so don't know if thies were suggested before, but I have a couple of ideas.
More types of farmers, for things like sugarcane, pumpkins, and melons.
The ability to store funds in the bank. Also possibly the "treasury" being trasfered from the town hall to the bank once the bank is built. That way you can take out funds from the treasury to convert into items with the bank, and put the rest of the coins back into the treasury. Also, being able to specify the ammount you are taking out.
last idea for today, when you upgrade a workers building, their uniform is also upgraded. (Like the womens clothing for the houses.)
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Post by morpheuslucid on Jun 21, 2012 9:49:38 GMT -7
Multi player ? any time soon so we can play this with friends ?
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