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Post by brainsucker on Sept 17, 2011 19:15:02 GMT -7
I just install Audio Mod, Mo creature and GUI API (and there is zeppelin mod); and it's become weird.
These are the trouble that I got : 1. My character thrown down to the dark thing and his HP decrease overtime until he dead. After that, my inventory is full with pick axe. It is happen after I tame a horse and put a rope to it.
2. A suicide bomber kill my villager then vanished. When I check, suddenly the land is exploded and destroy my villager's lumberjack hut.
Dunno if it was caused by the compatibility between these mods or it just the bug from one of the mods. I will test it with a clean new game and test it ( I used my old mods)
There was no problem between Zeppelin Mod and Mine Colony ( No hang, etc). But I had some experience with the Zeppelin Mod. Like the controller freeze sometime (I can't do anything with it) and I need to quit and reenter the game. Dunno if it because the bug of the mod or because of the incompatibility between two mods.
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Post by Vega Sera on Sept 17, 2011 22:45:04 GMT -7
The frozen controls sounds like a problem I experienced with the vehicles mods. Never was able to find a fix for it so I put it in the conflict list.
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Post by dbzcnt on Sept 19, 2011 2:34:38 GMT -7
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Post by CoconutCurry on Sept 19, 2011 14:45:58 GMT -7
Dibs on the Moon Mod.
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Post by CoconutCurry on Sept 19, 2011 15:00:40 GMT -7
Test One: Installed ModLoader, ShockAhPI r6, Moon, MineColony, TMI. Edit: And OptiFine.
Mods loaded: 5 ModLoader Beta 1.7.3 mod_MineColony MineColony 0.7rc13 beta for Minecraft 1.7.3 mod_MoonDimension v1.1 mod_SAPI r6 mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed! ----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9a3883e3 -------- Generated 9/19/11 3:57 PM
Minecraft: Minecraft Beta 1.7.3 OS: Windows XP (x86) version 5.1 Java: 1.6.0_26, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: Intel 865G version 1.3.0 - Build 4.14.10.4299, Intel
java.lang.NoSuchMethodError: px.updateWorldLightLevels()V at kv.updateWorldLightLevels(GameSettings.java:166) at kv.a(GameSettings.java:1013) at ModLoader.init(ModLoader.java:825) at ModLoader.AddAllRenderers(ModLoader.java:183) at th.<init>(th.java:60) at th.<clinit>(th.java:9) at net.minecraft.client.Minecraft.a(SourceFile:318) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5077e088 ----------
So Imma do the thing that you do when you're not a newb, and run it after every mod install, to see where the problem is. Lawl.
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Post by CoconutCurry on Sept 19, 2011 17:23:47 GMT -7
Check: OptiFine - GO Check: ModLoader - GO Check: ShockAhPI r6 - Bzzt.
Mods loaded: 2 ModLoader Beta 1.7.3 mod_SAPI r6
Minecraft has crashed! ----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 96e78d26 -------- Generated 9/19/11 4:08 PM
Minecraft: Minecraft Beta 1.7.3 OS: Windows XP (x86) version 5.1 Java: 1.6.0_26, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: Intel 865G version 1.3.0 - Build 4.14.10.4299, Intel
java.lang.NoSuchMethodError: px.updateWorldLightLevels()V at kv.updateWorldLightLevels(GameSettings.java:166) at kv.a(GameSettings.java:1013) at ModLoader.init(ModLoader.java:825) at ModLoader.AddAllRenderers(ModLoader.java:183) at th.<init>(th.java:60) at th.<clinit>(th.java:9) at net.minecraft.client.Minecraft.a(SourceFile:318) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT fef109d ----------
Hokae.
Totally fresh 1.7.3 jar. ModLoader - GO ShockAhPI r6 - GO OptiFine - GO --->So it looks like the install order is pretty damn important. TMI - GO MineColony rc13 - GO Moon - Bzzt. Error 404.5 Dock not found. Shutting down.
Then my Minecraft goes into "Saving chunks" for all eternity.
Took out MineColony. Left Moon Mod in.
Moon mod works fine on its own. Re-installing MineColony: Nope.
MineColony is NOT compatible with the moon mod. The problem is with the builders. Moon mod had a robot builder, which requires a dock to function. When the dock is destroyed, it gives the "dock not found" error, and then deletes itself. The moon mod reads the builder worker as a robot builder, and attempts to delete the builder, but since the builder worker has a worker chest, it doesn't delete. Minecraft goes zomg and crashes.
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Post by rscott6666 on Sept 20, 2011 5:49:07 GMT -7
This moon mod seems cool, never heard of it. I miss out alot it seems.
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Post by Vega Sera on Sept 20, 2011 7:00:06 GMT -7
From what I hear, the mood mod is relatively dull, basically you can go to the moon and build there, but there's no resources to harvest and the mobs aren't anything special.
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Post by brainsucker on Sept 20, 2011 7:40:59 GMT -7
well, right now I need some guards for my castle... err... colony. But because the Mine Colony Mod currently has no guards or bodyguards, I look at the Castle Defender Mod.
So... is Castle Defender Mod compatible with Mine Colony?
Right now, I have already some mods in my Minecraft, including Modloader, audiomod, Gui something mod, mo creature, and Mine Colony. The ogre from the mo creature make me want some guards for my castle..... but Mine Colony hasn't any guard at the moment.
If not Castle Defender Mod, then..., can somebody tell me some defense Mod that compatible with Mine Colony and Mo Creature?
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Post by rscott6666 on Sept 20, 2011 9:37:42 GMT -7
The next couple of mods I was going to make was gong to be something more defense oriented. However that means many more block IDs and thats too many for my taste. So before i get the defense portion of the town going, I am trying to create a generic block that you can switch by right clicking on it, going to the settings screen, and choosing a worker-type. But this will have to wait until we are settled into 1.8.1 because this will be a major change.
But it will mean only one block id where before there were 5 or so.
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Post by brainsucker on Sept 20, 2011 20:06:43 GMT -7
the guards in Mine Colony is not that important if the player has only the mine colony mod in their minecraft. But, it become more important if the mod is combined with the other, like Mo Creature and Human+.
Well, Ogre is annoying, but it's fun as it give us more challenge and fun.
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Post by CoconutCurry on Sept 20, 2011 22:28:15 GMT -7
Could you link Castle Defender? I don't really want to go searching for it right now (as it's 11:30pm for me).
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Post by exelbirth on Sept 20, 2011 23:35:09 GMT -7
Found a mod for good inspiration for guards at least, the female companion mod. The video I just saw made me think of the colony mod, but a bit more primitive in npc behavior.
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Post by brainsucker on Sept 21, 2011 7:50:41 GMT -7
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Post by CoconutCurry on Sept 21, 2011 20:55:05 GMT -7
Tested with ModLoader, GuiAPI (required for IDResolver), OptiFine, TMI.
No block ID conflicts. CastleDefender entities do not attack MineColony entities or vice versa. I didn't really look for an enemy castle, so I'm not sure how that works, but as far as being able to protect your Colony with CastleDefenders, you should be able to just fine.
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