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Post by Peter on May 15, 2012 23:43:43 GMT -7
Looks like you have a Block ID Conflict (130) - Scatter Bomb and Miners Hut
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Post by bertoldiinweinmuth on May 16, 2012 5:53:14 GMT -7
Hallo !!! Ich schreibe in meiner Muttersprache, da ich auf die schlechte Übersetzung von Google-Übersetzer verzichten möchte. Also: Bei mir ist das mit dem Stack beim Liefermann das selbe. ich hatte 1Samen drinn wollte aus meinem Inventar welche dazulegen und dann blieben es nur 1 Sammen. Aber wenn man diesen Stack nimmt und mit der rechten Maustaste auf ein leeres Lagerfeld klickt, kann man damit endlos Samen produzieren. Das hatte ich auch mal mit Wolle, Eisenerz, Kohle ich glaube auch beim Holz. Der Baumeister will auch bei mir beim Rathausbau auf der Rückseite rein und wenn ich Ihm den Weg freikloppfe und er drinn ist will er manchmal ab Rathaus 2 am Seitenflügel raus. Ansonsten muß ich an die Programierer ein großes Lob aussprechen für diesen schönen Mod. Seitdem fühle ich mich nicht mehr so einsam in der Minecraft-Welt Was die anderen Holzarten angeht funktioniert das auch wunderbar, ich habe selber im Lexikon einiges ergänzt und der Baumeister baut diese Sachen auch wenn er nur eine Sorte Holz hat. hier meine Lexikon-Erweiterung: ww=5 'Planks w1=5,1 'planks fichte w2=5,2 'planks birch w3=5,3 'planks Dschungel uu=17,0 'Wood Oak up=17,1 ' pine ub=17,2 ' birch ud=17,3 ' Dschungel SS=24,0 'sandstone (obwohl Sandstein schon drinn war funktioniert er nicht, ich habe dann mit ,0 erweitert aber da auch nicht. Während Hyroglyphen.Sandstein gut funktioniert. Auch hier bracht der Baumeister nur Sand.) sh=24,1 'Hyroglyphen ke=118,3 'kessel Ich habe mir eigene Grundrisse gemacht wo ich die Hauskiste und Arbeitskiste mit einem kleinen Abstand nebeneinandersetzen kann und so ein Wohn-Arbeitshaus entsteht. Näheres werde ich demnächst unter Benutzer Grundrisse erklären. Jungs macht weiter so bis demnächst. Gruß Bertoldi
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Post by CoconutCurry on May 16, 2012 11:21:57 GMT -7
I appreciate you posting in your native language. I have to use Google Translate to understand it, but at least when I'm using it, I can see all of the possible translations, so I can figure out what you mean better.
It sounds like your seed was a negative-stack. It means that it was a stack of -1. You can constantly make stacks with it, but you can't use the item, and if you stack them together, they combine. If you still have the items that do this, I'm sure the devs would appreciate a look at your save file, since we've seen it with a few things, but not all the items you have listed.
I'm sure the developers (devs) appreciate your praise of this mod!
The expanded lexicon might be good for those who want to use it, but I'm not sure this is the best place for that information... and I'm not sure where the best place would be. Several people have custom lexicons that add modded blocks in them, but there's not really a discussion about that going on anywhere right now, and the blocks you're adding are regular blocks anyway.
By all means, post your floorplans to the User Floorplans thread. Please include a screenshot of each of your buildings, and I'll list them on the first post so others can find it easily.
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Post by keylan118 on May 16, 2012 20:58:47 GMT -7
I found a problem. I was building when I accidently destroyed the Citizen's House Block! What do I Do? D:
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Post by Victorian Rat on May 16, 2012 21:07:35 GMT -7
I found a problem. I was building when I accidently destroyed the Citizen's House Block! What do I Do? D: What will happen is the citizen will go to the town hall, if you have a chest beside it, the citizen will place the citizen block into the chest, that is if the citizen has taken the block. Now if they didn't and the chest just went *Poof* just make a new one and place it where the last one was and the settlers will find the hut.
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Post by vanguardian1 on May 17, 2012 9:12:24 GMT -7
Installed MC RC19 for Minecraft 1.2.5 and mcpatcher reported a conflict;
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ModLoader MineColony rc19 EntityRendererProxy.class MLProp.class ModTextureAnimation.class ModTextureStatic.class Only the files from MineColony rc19 will be used.
ModLoader ModLoaderMP 1.2.5 v1 adl.class Only the files from ModLoaderMP 1.2.5 v1 will be used.
**********
Loaded the game anyways, stops at a black screen (program is still running, but won't respond)
Uninstalled everything, reinstalled minecraft 1.2.5, modloader, and minecolony rc19 as the only mods installed (still using mcpatcher, as I need it), and get the same problem. (minus the modloadermp error)
halp?
Win7-64, Java 7-64/32, btw.
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Post by CoconutCurry on May 17, 2012 12:33:11 GMT -7
So don't use MCPatcher? If you're running HD textures, use Optifine. Install your mods manually. The instructions are pretty straightforward for Optifine, ModLoader, and MineColony. If you need help, post on the help boards or just send me a PM.
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Post by CoconutCurry on May 19, 2012 17:10:48 GMT -7
@bethemac: MineColony doesn't support multiple villages right now, so some of your issues might be with that. Having all your builders die before you started your second village might just be another mod not playing nice with MineColony... but I'm not completely sure about that. Maybe one of the devs has a better idea, but I'd try running MineColony with one mod at a time to see if it's a bad interaction.
@liam: For crash errors, we need more information. Start a new thread in the Help section, and post the contents of your modloader.txt file, which should be in your.minecraft folder. Let us know what other mods (if any) you're using, and if you or your villagers were doing anything else at the time. For instance, barracks right now don't work. They can cause your game to crash if you try to use them.
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Post by valhar2000 on May 22, 2012 3:45:45 GMT -7
For the record: the line in the configuration file that specifies extra targets for the Hunter doesn't seem to do anything. I removed the sheep and chickens from that line, but the Hunter keeps trying to kill them all.
I have also had the problem of the Builder occasionally not naming the block he needs, and giving only a number. So far, it has always turned out to be smooth stone.
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Post by Victorian Rat on May 22, 2012 22:28:17 GMT -7
I finally discovered whats making this mod crash in MC 1.2.5 there's a problem with the barracks... whenever i try to build them, the game goes into "saving chunks" screen... no error report nor nothing, just a black screen after a few seconds. I seek the next update of this mod!!! Nice work!! Its been said 100 times that the barracks are not finished, i don't see why people cant open their eyes and read.
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Post by britishflag on May 22, 2012 23:40:39 GMT -7
Mods loaded: 2 ModLoader 1.2.5 mod_MineColony MineColony rc18a for Minecraft 1.2.5
Minecraft has crashed! ----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5f4f2e63 -------- Generated 5/23/12 2:30 AM
Minecraft: Minecraft 1.2.5 OS: Windows XP (x86) version 5.1 Java: 1.7.0_04, Oracle Corporation VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: Radeon X1600/X1650 Series version 2.1.8304 Release, ATI Technologies Inc.
java.lang.NullPointerException at GuiMineColonyOrdersOverlay.ordersDefinitionCompleted(GuiMineColonyOrdersOverlay.java:139) at GuiMineColonyOrdersOverlay.keyboardEvent(GuiMineColonyOrdersOverlay.java:82) at ModLoader.onTick(ModLoader.java:1134) at EntityRendererProxy.b(EntityRendererProxy.java:22) at net.minecraft.client.Minecraft.x(SourceFile:752) at net.minecraft.client.Minecraft.run(SourceFile:671) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 4d3dbed6 ----------
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Post by CoconutCurry on May 23, 2012 1:55:40 GMT -7
So the devs can find your error report more easily, please start a new thread in the Help section and post your modloader.txt there.
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Post by snowarc on May 24, 2012 21:14:00 GMT -7
it Doesnt work it crashed but i dont use any mods execpt mod loadeer
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Post by CoconutCurry on May 25, 2012 1:46:46 GMT -7
We can't really help you unless you're more specific. Please start a new thread in the Help section. Copy the contents of your modloader.txt into the post, and describe in detail any errors or crashes.
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Post by snowarc on May 25, 2012 19:03:09 GMT -7
Mods loaded: 2 ModLoader 1.2.5 mod_MineColony MineColony rc18a for Minecraft 1.2.5
Minecraft has crashed! ----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5f4f2e63 -------- Generated 5/26/12 9:02 AM
Minecraft: Minecraft 1.2.5 OS: Windows XP (x86) version 5.1 Java: 1.6.0_30, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.IllegalArgumentException: Slot 105 is already occupied by aei@1f38fc6 when adding BlockHutLumberjack@1642bd6 at pb.<init>(SourceFile:314) at agy.<init>(SourceFile:9) at sn.<init>(SourceFile:27) at BlockHut.<init>(BlockHut.java:20) at BlockHutLumberjack.<init>(BlockHutLumberjack.java:10) at mod_MineColony.load(mod_MineColony.java:632) at ModLoader.init(ModLoader.java:891) at ModLoader.addAllRenderers(ModLoader.java:189) at ahu.<init>(ahu.java:77) at ahu.<clinit>(ahu.java:8) at net.minecraft.client.Minecraft.a(SourceFile:273) at net.minecraft.client.Minecraft.run(SourceFile:657) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 4fb7247f ----------
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