swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 10, 2012 10:36:03 GMT -7
Give him seeds, hoe and shovel.. Theres a error where he doesnt tell you what he needs.
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swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 10, 2012 13:08:02 GMT -7
Your putting the shovel/hoe/seeds in the chest right? Try this: Get some silver coins.. click his chest, click actions, click pay salary.. see if that fixes it.
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Post by coyan2 on Mar 10, 2012 18:48:13 GMT -7
first off, this is the first time for me to play with this mod, and I am impressed, I love it, there is one more bug I found, but didn't see it mentioned here, you cant make gold coins, when you try using the recipe available, you get 9 gold nuggets, and no coins... Sooo, even tho the settlers are nice, they are demanding little twits, and totally enjoyable to have around... thanks for all the work you have put into this....
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swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 10, 2012 18:54:50 GMT -7
I dont think that your doing it correctly.. to convert gold into coins.. build a bankers chest.. (1 gold surrounded by 8 planks) and place that.. then use the converting table..
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Post by coyan2 on Mar 10, 2012 18:57:25 GMT -7
OHhhhh!!!!! I haven't got my village to the point of making a bankers chest yet, as I started a new map just for this mod.. Lol.... I will go check that... Thanks..
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Post by chrisbitz on Mar 11, 2012 5:03:13 GMT -7
A couple of weirdnesses I've discoverd.. The new delivery man dropping stuff into alternate chests works great. However, I had a case where he was putting axes in a luberjacks chest that was at least 20 blocks away.
How is it meant to work with him replenishing tools? is it implemented yet, or partially? I think I've seen some evidence of it, with miners only haivng 10 torches at any time, but on others it doesn't seem to work.
I've also found miners starting new tunnels at 90 degrees more frequently, and one miner that seems to not want t dig down,. and he walks about 20 blocks away, and then mines a block, fills it and turns round and does the same thing again. he's now stuck in a loop.
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Post by ldog on Mar 11, 2012 22:24:14 GMT -7
The women keep attacking my pups. At first I thought maybe we had an accidental fight, but then I have killed all the offending women (and the 2 dudes who live in townhall as well) and even taken the dogs all for a long walk (far enough away for the town to be inactive) but they keep attacking them on respawn. I never really kept my own dogs around before so I dont know if this is new behavior or old. They don't seem to mess with the cats (although my tabby did go missing....) Otherwise everything seems to be working well. Haven't gotten around to building any walls yet, but have done all the working buildings and upgrades. From 2 different saves. Miner making a mess existed before; it just doesn't happen all the time. Same for pathing issues where neither will get out of the others way. And it's 8 planks with wheat in the middle
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Post by suikosword on Mar 11, 2012 23:53:16 GMT -7
The woman attacking the pups is unintentionally hilarious. I've not seen it in either save so far, I kind of want to, hehe.
Maybe they are just more subtle with the cats rather then the overt hatred of dogs.
One other thing I noticed, how does allocation of workers go? It seems that I end up with too many non-worker males, and I have to murder them to re-spawn as workers. I know the aristocrats, etc, pay more taxes, but I'd rather they prioritize working especially with a new colony.
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Post by Victorian Rat on Mar 12, 2012 1:26:06 GMT -7
Im not sure if this is a glitch or anything but i noticed when the lumberjack hut is close to the town hall he will actually chop down the tree in town hall 2 and the wood on the sides of the building.
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Post by rscott6666 on Mar 12, 2012 10:00:12 GMT -7
The miner/farmer/hunter/dman all will talk to you if you right click them. Mostly they will tell you what they are carrying. Someone here suggested that.
Anyone try the new hunter out?
Can someone double check the TMI conflict?
Chrisbitz, Dman should only put a tool in the chest if there isn't one there already. He only carries one of each tool. So as long as there are axes in his main chest, you can be assurred that all the lumberjacks are supplied. He has only one outgoing chest, and several incoming. Eventually when we make the blacksmith, the need to supply tools will be gone.
I can't explain the miner weirdness. Is this underground or something? Any other mods?
Charliecpw, the dman doesn't touch the citizens huts, is there something else he's missing? Can you be more specific?
Farmer not working?? Where is this? in snow?
ldog, i guess i will have to spawn some dogs to find out what is happening.Other than the dogs accidentally hurting the women, i can't figure out why it would happen.
Unfortunately, a log block inside a building is indistinguishable from a log block in a tree. What we try to do is make sure there are leaves around before chopping down the log. But if a tree grows near a house, then the heuristic fails.
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Post by Victorian Rat on Mar 12, 2012 13:38:48 GMT -7
I do say im enjoying the beta, the women amuse me even though they sound very bored lol. I have several hunters but i do see any difference in their actions than before. Im impressed with the breadshop and the sound of the windmill.
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Post by chrisbitz on Mar 12, 2012 14:08:06 GMT -7
Chrisbitz, Dman should only put a tool in the chest if there isn't one there already. He only carries one of each tool. So as long as there are axes in his main chest, you can be assurred that all the lumberjacks are supplied. He has only one outgoing chest, and several incoming. Eventually when we make the blacksmith, the need to supply tools will be gone. I can't explain the miner weirdness. Is this underground or something? Any other mods? *this is a fresh install, no mods. I can't remember where the axes were, as I was trying to figure out how it worked, but I discovered it because the dman was waving his arms for a long time in the dman building, and appearing to be putting nothing away. Then I noticed in a lumberjacks chest about 20 blocks away, it was full of axes, and dman wasn't doing anything because it was full (although his animation was still going.) as soon as I took out some of the axes form the ljack chest, the dman finished and went on his way. so it seemed like he thought the ljack chest was part of his dman building. Now I realise there is one outgoing and lots of incoming dman chests, I can investigate further. Regarding the miners, do I notice right that they get stuck less often and maybe teleport themselves out of a stuck situation? What condition causes them to abandon an existing mine, and start another one 90deg away from their initial one? they seem to be doing this more often with 17.1a. And I think this change might be related to them going walkabout. In my instance, he seemed to take a route at about 1 depth down from ground level, and for about 20-30 blocks, and then make a 2x2 area, 1 deep, and go left, dig a hole and fill it, and then right, dig a hole and fill it, and loop there. Hope this helps...
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Post by rscott6666 on Mar 12, 2012 14:58:57 GMT -7
The abandoning is a bug, i just put it on the back burner.
It happens when he dies or you upgrade the hut. What was he digging up? its possible i forgot to put something common in the 'ignore' list and he thought he found a valuable vein to dig up.
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Post by ldog on Mar 12, 2012 17:12:32 GMT -7
Yeah, meant to comment on the change with the workers telling you what they are carrying. It's pretty helpful when you are wondering just what the hell they are doing and why sometimes.
The new hunter doesn't seem to be doing too bad at all really. I haven't had time to follow him but I notice the dogs tend to be wounded when I see them sitting around during the day; which indicates they are seeing combat. Please remember to have dman start cleaning his chest out. He goes there as always but doesn't do pickups there or at houses still. Otherwise the new dman rocks. You need to remember to move stuff you are in low supply of again; since if the builder cleans out a chest dman can't sort, but all in all I am really happy to have a nice simple sorting system that works.
The miner and multiple tunnels have been going on at least since 16r1. As always it is spotty. I think what tunnels & caves are under him seem to impact that. Also him dieing and being replaced. Still nothing I can seem to trigger or predict. Yes, lot of mods as always. Mostly small stuff right now though; all the big forge mods haven't updated. I've got something that conflicts with Forestry that I can't be bothered to find right now. Buildcraft is too unstable at the moment. I think Powercraft is the only ore affecting mod I have in right now. Miner never had trouble picking up powercrystals but it takes level 3 miner to go that deep and he always has iron pickaxes by then.
I did get the women to stop finally. I killed them all and then I took the dogs for a much longer walk. Maybe I didn't go quite far enough away for the town to unload the first time.
I have a question with the baker. Would mods that change the process to bake bread (Pams simpleharvestcraft was what I was thinking about trying, I think Better than wolves and Xies also change recipes) impact him or is the recipe he uses coded into him? So like if you have to make flour, then dough then bread, would the baker still just make bread out of wheat or would he break?
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Post by coyan2 on Mar 12, 2012 17:45:19 GMT -7
WoW, Is about all I can say for this mod, Its nice to have the ability to play with the lives of an entire village.. Ok, I had issues with the recipe for the gold coins, but got that one figured out, But when i placed the bank chest, there is no option to build the actual building.. Do I just need to place a sign with Build Bank1 on it? also, what is the distance for the builder to build? I have a lumberjacks hut he wont build, and for some reason no body will work in the new builder hut i placed... If i understand it, Dman wont go into the settlers houses to get what they gathered? what about their needs? bread, and meat?? do I have to supply them? or will he eventually do it? this is an amazing mod, and I thank you for all your work.. keep it up, can hardly wait for the next update..
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