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Post by ColonyMayorz on May 17, 2012 15:55:15 GMT -7
If the developers are reading this, these are the bugs that i found that you might want to fix.
-Delivery Man don't deliver material to builder and take tools from miner and lumberjack. -Settler go against the town hall wall -One of the worker always seem to die and respawn and i don't know how they die. -Warning bell block is transparent -Delivery Man doesn't go to the builder chest and give him any material -Hunter doesn't attack any mobs -Hunter just stay at his chest doing nothing -Delivery Man carry items:woods, shovel, pickaxe, etc. and never put in chest or put in any worker chest -All citizen dies when the game crashes -Delivery Man AI is mess up! -Miner will soon mine in a different location -Miner stop working while mining -Baker spam "I will work work until hut is built" -Builder take items from your chest and not the worker chest -When you the builder in a level 1 builder house, he get stuck and get hurt -Miner get stuck between stone and sometime trap himself by placing cobblestone in the wrong place -Builder say he finish building the floorplan but he actually not finish building it. You have to keep placing sign for him to build it again.
If you have any bugs or glitches that are not in this list, please comment in this thread.
I will be starting a new thread and finding bugs and glitches for RC20
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Post by Peter on May 18, 2012 2:01:10 GMT -7
Your first item is a design feature.. The builder needs so many different materials - having the D Man deliver everything he could possibly use would fill his chest up very quickly.. Also programming it so the builder wants translate to the D Man would be complicated and increase lag. Seconds, this is a pathing issue, I solve it by making new doors into the town hall on all 4 sides.. The Dieing worker is likely a miner coming up against a big lava field or something similar underground.. Try following the miner to see what he's up to... Could also be the hunter who tends to get pwned by Creepers on a regular basis... You should be able to find his smoking shoes in a crater somewhere though
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Post by zedrackis on May 18, 2012 22:36:24 GMT -7
Ive run into a problem with builder pathing. My builder walks to the back of the building and just stands there. Also, I notice the level 1 builder hut has two doors inside that go nowhere.
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Post by Peter on May 19, 2012 0:17:23 GMT -7
The doors in the level 1 builder hut are his shower I think... I get villagers and builders getting stuck - it all depends on where you place buildings in relation to each other as sometimes the pathing AI can get confused and try and walk through a wall.. Easily solved by adding extra doors to buildings where the NPC's want to walk through
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Post by zedrackis on May 20, 2012 22:19:20 GMT -7
In this case, my town hall faced south, my builder hut was directly north of town hall facing south. After the builder finished about a third of town hall, he would walk from the hut to the outside of the north wall of the town hall and stand there. He was on his way to finish the town hall at the time.
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Post by eddyfredd on May 21, 2012 14:52:34 GMT -7
the barracks are not finished yet
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Post by CoconutCurry on Jun 5, 2012 13:23:03 GMT -7
It's actually 0, not infinite. If you stack them, you'll notice that they turn into one item, and if you stack it in a stack of multiple items, it disappears completely.
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Post by lochar on Jun 20, 2012 9:29:29 GMT -7
Hi,
Love this mod concept btw and played for first time last night and these were some of the things I noticed.
1. I've read the above posts about delivery man, but he IS taking resources that the builder needs and never bringing them. I understand the need not to overload the builders chest but when he needs wood, this should be left alone and IMO the delivery man should bring it to him. I had to chase him down or run to warehouse to get the wood back and bring to builder. I went to warehouse and was a stack of 64 wood and yet my builder is stopped because he has none.. Also while not bug, does he start using all those nearby chests in warehouse or do I need to start xferring things to them when his chest starts to get full?
2. On Builder, it doesnt seem to designate if he wants uncut wood or planks. And on houses I know he needs alot of planks for I would drop in stacks of uncut wood and he is only subtracting that from plank total not converting 4 planks per uncut and then subtracting.
3. Miner - his level 1 hut has a roof over his descent that is too low, and if recall him he ports into this roof and takes damage until u shove him out of it. Also he made a new hole in another section of my town and connected all these routes, I inviestigated his first path and while there was some open areas he stopped digging on others, also he was digging down right past a iron ore vein without touching it.
Maybe by allowing him to seal his paths if he encounters random open areas so he can still build his hallways, but I noticed mobs leave him alone so not sure how he dies unless lava.
4. Farmer - Is he eating seeds? I gave him 2 stacks of 64 seeds and he didnt plant close to 128 squares yet he runs off grabbing seeds from grass and keeps asking for more. I dont know where all these seeds are going?
5. Noticed something funny today, when adding uncut wood to existing wood in hut's chest its disappearing, now I dont know if this is from the mod or my inventory sort mod glitching out but first time noticed that.
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Post by darakudakara on Jun 22, 2012 4:00:33 GMT -7
one thing I have noticed, is if you place the builders hut near the delivery warehouse, (within 10 blocks or so) you don't need the dilevery man to give the builder anything. The builder will take anything he needs directally from the warehouse.
Also, you have to transfer items from the dilevery box to the other chests, but once there is an item type in another of the chests, the dilevery man wil allways put that type of item into that chest. I.E. if you put a stack of wood into a chest in the warehouse, any wood that the dilevery guy brings in from then on, will be placed into that chest. (as long as it is still the same wood type)
As for the item stacks dissapearing, I have also ran afoul of this glitch. In a previous thread I was told that the dilevery man sometimes puts down a negitive item, which subtracts from the stack instead of adding to it.
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Post by lochar on Jun 22, 2012 22:25:54 GMT -7
Yeah I found that out about the chests in the warehouse, once you have at least 1 item he will use that chest which is cool. I will have to remember the builder placement next time because I did notice this as well when I built something next to warehouse the builder would get supplies from there.
Did notice a few other things as well. I was camping out in town hall and had my chest next to wall, as builder past he took from my chest as well. I think if its nearby he grabs it.
Also on builder, he requests are not translating properly all the time. I almost freaked out when saw he wanted 400+ string, but once he got to that part, he said 30 wool. I think this is samething happening with wood as he isnt always specifying if planks or wood, and I guess string or wool. Lol the bastage stole all my string too when walked by my chest so I assuming he is converting to wool as well.
Lastly the delivery man isnt clearing junk from houses, I seem to have to manually do this. Dont think he delivers and food either to houses and not sure the citizens get food either from warehouse.
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Post by rscott6666 on Jun 23, 2012 4:32:18 GMT -7
The builder reports the base material, which is string. And at 9 string per wool, thats a lot of string. He doesn't check if wool is available when he reports his materials list.
As far as the builder collecting from the houses, i don't know... Does everyone want that? Maybe it would be more natural if what the citizens found they get to keep?
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Post by CoconutCurry on Jun 23, 2012 8:37:56 GMT -7
I don't want the builder collecting from houses, but I'd rather have the deliveryman pick up everything than have to collect stuff from citizens myself.
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Post by darakudakara on Jun 23, 2012 18:48:46 GMT -7
I agree with Curry, having the delivery man gather from the houses would be really helpfull. Though once the villagers start actually eating, the delivery man will need to leave the food in the chests alone. And maybe bring food when needed.
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Post by lochar on Jun 24, 2012 9:12:44 GMT -7
I honestly don't like the builder grabbing from my chests themselves because its stuff I am saving, but his needs aren't being served by the delivery man either. He is idle waiting for wood and warehouse is packed with it. Not sure if possible to do but could some tag be given to builders chest so delivery guy makes sure the staples are filled to x amount before taking excess to warehouse and if used then delivery guy restocks?
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Post by rscott6666 on Jun 24, 2012 14:22:02 GMT -7
We plan on only letting the builder pull from mine colony chests or any chest close to the warehouse. It just hasn't been implemented yet.
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