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Post by shadow87 on Jul 17, 2012 6:04:33 GMT -7
How woud the walls work? how would you have them built, it says walls can be built. how?
(Nvm, i figured it out)
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Post by valhar2000 on Jul 17, 2012 14:13:39 GMT -7
How do you give the guards food and weapons? The barracks and tower chests don't seem to have storage space. Will the guards just take these items from chests close to them?
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Post by ColonyMayorz on Jul 17, 2012 14:57:22 GMT -7
You can right click the guard with food or just keep clicking the "[Tower]" button until the storage space is display and then you can put the food and armor/weapons in the storage. Guards only take items from the "Watchtower chest." You can give the guards foods,weapons, and armors. If you need any help, go to this website: www.minecolonymod.net/?page_id=359
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Post by lolguy on Jul 18, 2012 18:01:29 GMT -7
nggg guys where the barrack recipes?
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Post by rscott6666 on Jul 19, 2012 3:47:19 GMT -7
Its in the minecolonydefense.txt file.
ppp b.s ppp
p=planks b=bow s=stone sword
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Post by lolguy on Jul 19, 2012 3:48:27 GMT -7
thx so much but the new worker only guard i think will be more...
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Post by rscott6666 on Jul 19, 2012 3:55:05 GMT -7
You can right click the guard with food or just keep clicking the "[Tower]" button until the storage space is display and then you can put the food and armor/weapons in the storage. Guards only take items from the "Watchtower chest." You can give the guards foods,weapons, and armors. If you need any help, go to this website: www.minecolonymod.net/?page_id=359Nice write up. The information page shows the killed/killed by count. It will list non-vanilla mobs if they were given a name by the mod-maker. Put mo creatures or humans+ for instance and the list will be well overflowing.
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Post by Peter on Jul 19, 2012 4:19:38 GMT -7
Awesome.. I'll update the page accordingly
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Post by MikeyPdog on Jul 21, 2012 16:22:22 GMT -7
Here's some stuff that's been added in RC20 in addition to the defense: General - Added toggle to prevent villagers killing passive mobs (in MineColony.properties)
- Fixed double doors incorrect rotation / placement
- Removed broken quests
- Rebalanced bank exchange rates. Now 100 bronze = 10 silver = 1 gold = 1 iron bar. 16 iron bar = 4 gold bar = 1 diamond
- Homeless citizens will ask for a home when right-clicked
Farmer: - Prevents his water from freezing (he will smash ice back into water)
- He will no longer build water within 1 block of his chest (prevents him getting stuck if recalled)
- He will check his chest contains seeds before heading out to cut grass.
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Post by fivetwozero on Jul 22, 2012 17:05:09 GMT -7
is eating fixed in this version? if not, when will it be fixed?
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Post by Morettale on Jul 23, 2012 23:56:28 GMT -7
Please don't ask when. Modding is hard work, especially with a mod this big.
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Post by adamdude23 on Jul 24, 2012 19:33:57 GMT -7
Any chance of using forge modloader instead of just modloader?
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Post by valhar2000 on Jul 25, 2012 2:33:11 GMT -7
I had a funny thing happen yesterday.
The builder was moving toward a sign I had placed, ready to continue working on a large building he had already started, but I realized I wanted to make a change to the floorplan, so I saved the world and closed the game before he could reach the sign and continue building.
I made the changes I wanted, and then I loaded the world again, but the Builder was not where I had left him. Instead, I found a large pile of items floating on the floor in his place, as if the Builder had been killed. The items were, clearly, the items the builder was carrying, since they were the very items he would need to build the building I placed a sign for.
Is making changes to a floorplan that is being built a bad idea, even if the changes are made when the game is not running?
I'm also unable to get a villager to man the Bakery, and one of the farms, though I suspect that might have something to do with them being at the very edge of my settlement.
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Post by rscott6666 on Jul 25, 2012 10:05:11 GMT -7
Rc20 should work with forge modloader. The properties file should even have new entries so the miner doesn't dig up marble or basalt.
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Post by hushak on Jul 27, 2012 3:12:46 GMT -7
Hi, I'm playing RC20 and i have a possible bug to report.
I gave my builder some orders (build house, lumbejack lvl 2 and a house). I went away and after some time lag spikes occured approximately every 3 second. I came back to the village and found the builder in his hut waiting for a bed. So I went sheep hunting (lag spikes all this time) and when I gave some wool to the builder the lags stopped.
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