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Post by bedmen123 on Nov 4, 2011 1:10:27 GMT -7
You do not have to do but I think they are nice ideas. if you like it (anyone) please comment
I thought there were not only used colonies but there was trade,
an idea you can make your own ship with a control block and craft types that a worker comes to your ship to drive and go to other colonies (which generate the seas also generate much larger) and there is a card table at sign a folder in which you can do and then drawing a route and if that folder in the craft contingency roling block does the driver of your ship that line delegate. and maybe it's fun to make cannon, balls and gunpowder rock solid that you must do in order to shoot and that those waters are also pirates who want to destroy the Spaniards and Dutch English and French and Portuguese. and you can sink your ship as the water makes
idea 2 there are more commercial products (potatoes, grape weath grocery meat slaves, etc.) then you must tie slaves chained to your ship. You can slave over buying and selling but you can also capture your soldiers you into a barrack can hire (musketeers with musk majorettes / guns) and that you slave houses can make where they stay and if you have seeds in their coffin stops crop that they grow and they can not from the plantation
idea 3 Before you get a block craft crontolings you must first create a shipyard where you can buy a block
idea 4 that there are several horns for attack certain colors wool red and yellow retreat.
maybe I'll make some examples.
bedmen123
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Post by Peter on Nov 4, 2011 4:06:33 GMT -7
I think you need to go and play the MMO Pirates of the Burning Sea rather than Minecraft !!
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Post by bedmen123 on Nov 4, 2011 4:24:51 GMT -7
thanks i go play it now but say its a great idea for a mod
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Post by CoconutCurry on Nov 4, 2011 9:03:40 GMT -7
Yes, it'd be nice to have a market. It'd be awesome to be able to buy porkchops and sell cobblestone.
No, I don't really want more colonies yet. It's hard enough to maintain one colony right now. I know the devs are working on that, and maybe after they've got it set up where a colony can basically take care of itself after awhile... but until then? No.
Build your own ship, with a control block? Sounds like a ripoff from the Zeppelin mod. Changing the terrain generation is also kindof a big thing... and after the big changes with 1.8 terrain generation, I'm not really wanting that to be screwed with. The oceans in 1.8 are large enough, thank you.
And then ship combat? My computer can't run Millenaire. Neither can my bf's much better computer, without serious lag. Something tells me NPC ships, with NPC pirates, plus NPC controlled cannons would be not only a huge project for the devs, but something that would eat my computer alive.
Buying and selling slaves... I fail to see the necessity. Putting things like that in games should only be done when A: it's historical simulator set in a time period when such things actually happened or B: when it is integral to gameplay or storyline. MineColony is not a historical sim, has no storyline, and does not need slaves.
Yeah, having NPCs to protect your colony would be nice. I know it's already on the devs' list of things to do.
Attack? Retreat? If I wanted to play an RTS game, I'd play Stronghold (oh wait, that *is* what I've been doing for the past 3 days...)
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Post by bedmen123 on Nov 14, 2011 12:12:21 GMT -7
the colony's are in 1000 to 10000 blocks away fom eacthoter
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Post by Vega Sera on Nov 15, 2011 9:25:38 GMT -7
Personally I see absolutely no need for slaves... Has a bad connotation and all of the minecolony villagers are essentially slaves anyway, lol
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Post by Peter on Nov 15, 2011 9:41:25 GMT -7
Slaves where the man goes out to work and wifey stays at home with no job.. Very 1950's
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Post by Vega Sera on Nov 15, 2011 9:43:32 GMT -7
The wifey's job is to beat up cows. That's quality employment
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Post by rscott6666 on Nov 15, 2011 11:19:09 GMT -7
We should just call her the cowpuncher.
Of course, she also kills the skeletons and zombies.
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