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Post by Peter on Jan 3, 2012 14:55:09 GMT -7
Trial and Error my friend... If you use the floorplan editor linked in another thread on these boards, you can get a feel for the house size.. or you can open the floorplan files in a text editor and see the size in advance.... I would suggest playing in a new world on creative, and turn infinite resources, and instant build on in the minecraft.properties file.. Then you can build lots of stuff very quickly and get a feel for the sizes, and/or use that as a reference world you can check back on whenever you need to know the size of something
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Post by chrissuit33 on Jan 3, 2012 16:44:18 GMT -7
Hello there! First of all, congratulations for the mod which is one of the best i've seen for Minecraft. I started playing with it today, but i found something that's really annoying. First of all i told a builder to make a Town Hall building. Once he made it, i told to make an house and i placed a block near the Town Hall. After that, he started making it but while he was making the house he was destroying the Town Hall! So i want to ask: how can i prevent from destroying buildings when i want to make another nearby? I didn't know the house was so big, and that's a problem because if i make a big town and i make a building without knowing it's size, it could destroy another building and i would have to restart a new world! Thank you, best regards! like pmardle said, trial and error. I've been making a simple document for myself as a quick reference. it has dimensions of all the buildings and where to place the chest. additionally it has work areas for the farmer and lumberjack included. www.mediafire.com/?0vu7qlic6d3h9zqHope that's helpful.
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Post by Peter on Jan 4, 2012 1:07:24 GMT -7
And don't forget worker areas are configurable in the properties file
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Post by ldog on Jan 4, 2012 17:40:13 GMT -7
Another litttle thing I've notcied, sometimes remnants get left over from an earlier stage when you upgrade (torches out of place, beds, etc). Sometimes the builder will spaz out on updates (seems to happen on warehouse 4 about half the time but I haven't been able to isolate it)
Still, I much prefer it to say ToK where anything you change gets nuked if you upgrade or repair. Once you are done updating Minecolony buildings you could completely change them as long as you leave the chest alone. So for instance you can go and repaint the roofs on the houses all different colors and not have to worry about it being undone.
Also you can use a mapeditor like mcedit to pick up and move sections of your town around (because I miscount sometimes and do the same thing you did) without any ill effects.
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Post by CoconutCurry on Jan 6, 2012 6:31:20 GMT -7
I tried to put all the building dimensions in the wiki. You can check that, or you can check the actual floorplan files (just open them in notepad) to see the actual size of a building.
The builder constructs buildings based on the floorplan. Every single block is accounted for. If you add things like torches, they will be removed, unless you put it in a space that's already marked as "leave alone" in the floorplan. Unfortunately, I don't think it's possible to change how the AI works without making the mod eat processors for lunch.
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Post by wiegje on Jan 8, 2012 20:14:44 GMT -7
Whenever I try and upgrade my house to level 3 my builder will go back and forth between the house and his shop. He doesn't say he needs more materials and I have checked what is needed for the house and have supplied it. If you have any ideas on how to fix this thanks.
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Post by Peter on Jan 9, 2012 1:43:44 GMT -7
This is a well documented problem with buildings when they require Wool.
Please make sure you are running MineColony version Rc16b (The B is very important) as this release is supposed to fix this issue !
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Post by ldog on Jan 9, 2012 15:56:12 GMT -7
I thought it was 16c. I keep seeing everyone posting b. Were we not supposed to use c?
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Post by CoconutCurry on Jan 11, 2012 10:57:21 GMT -7
There is no RC16c.
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