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Post by Peter on Feb 16, 2012 7:27:06 GMT -7
Ok.. I'm using Minecolony with RedPower mod... Problem is whenever the miner digs up the tin or copper, he thinks its a ruby... So I have ample rubies coming out of my ears, but no tin or copper Any way the miner can be coded so as he remembers what the original block type was better (include meta tag/damage value or whatever else it is ontop of the block ID... Strange thing is if I mine the copper directly above him so the block falls on him, he picks it up and takes it back to his chest and it stays as copper When HE mines these ores, a ruby pops out.. so it is at the point of the block breaking the item gets screwed
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Post by CoconutCurry on Feb 16, 2012 9:28:10 GMT -7
That's because the meta-data. Copper and tin have the same block ID as ruby. This was actually something they ran into when testing RC17. Because Minecraft forge adds the abbility to share block id's some how. All redpower ores have same id. But e.g ruby ore have block id 140 where tin ore have 140:4 wich i think is the confusion. Minecolony dosen't know how to handle the 140:4. So it just turns it into 140 wich is ruby. So it's a bug.
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Post by Peter on Feb 16, 2012 10:13:12 GMT -7
I think therefore we DO need to get the Minecolony code to be Forge compatible then ?? most people run multiple mods, and making MineColony NOT compatible with Forge will decrease it's popularity hugely i'm guessing..
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Post by rscott6666 on Feb 16, 2012 10:58:31 GMT -7
Ok.. I'm using Minecolony with RedPower mod... Problem is whenever the miner digs up the tin or copper, he thinks its a ruby... So I have ample rubies coming out of my ears, but no tin or copper Any way the miner can be coded so as he remembers what the original block type was better (include meta tag/damage value or whatever else it is ontop of the block ID... Strange thing is if I mine the copper directly above him so the block falls on him, he picks it up and takes it back to his chest and it stays as copper When HE mines these ores, a ruby pops out.. so it is at the point of the block breaking the item gets screwed And you say you don't use any special tools? Or maybe the code for the block detects if its the player breaking the block?
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Post by CoconutCurry on Feb 16, 2012 15:52:36 GMT -7
It's just that the miner isn't keeping the meta-data. Same thing happens with trees. I've played with that mod, and it requires no special tools.
I don't think forge compatible is going to be that much of an issue, since they're bringing block IDs up past 4000 for vanilla.
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Post by rscott6666 on Feb 16, 2012 18:54:55 GMT -7
The miner should be keeping meta data, otherwise when he broke the block himself the miner wouldn't collect the correct item. Its more that the breaking of the block isn't working.
I think i found the issue, i just have to find a way to test it.
The lumberjack is an older AI, that didn't properly keep track of items...
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Post by CoconutCurry on Feb 16, 2012 19:26:53 GMT -7
He wouldn't get the correct item if he lost the block ID... but the meta-data is a different piece of data. The difference between regular/pine/birch trees is the meta-data as well.
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Post by rscott6666 on Feb 17, 2012 8:00:36 GMT -7
I believe i know that! :-)
I found the place where i break the block and pass in a 0, so i changed the 0 to the blocks metadata. I have to test it still.
The lumberjack doesn't even properly break the trees, so that will have to be fixed at sometime.
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Post by Peter on Feb 17, 2012 9:45:27 GMT -7
Cool - if you want me to test the fix, send me a Rc17b version
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Post by Vega Sera on Feb 19, 2012 23:32:10 GMT -7
Ah, that is interesting, I was curious why there were always so many rubies and nothing else from redpower, I just never watched the miner that closely to see.
Btw, I agree with the comment about forge. The only reason I dont use the planes mod is because it doesn't include forge and I run out of item sprites or something.
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Post by ldog on Feb 20, 2012 6:53:50 GMT -7
Interesting. Even though IC2 is a Forge mod, their ores are not registered in the ore dictionary. Probably why I've never had a problem with them being mined (as long as we have iron pick or better)
I think Apatite ore from Forestry was mined normally, but I disabled it a while ago. Powercrystals from Mighty Porks mod seem to mine fine as well.
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Post by Peter on Feb 20, 2012 8:14:18 GMT -7
Isn't that because IC2 and Buildcraft have now got the intelligence not to add double tin and copper if the other is installed (or is it Forestry and IC2, I forget..)
Anyway I know one of the holy trinity IC2/BC/Forestry will not install it's own versions of tin and copper if the other is already installed....
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Post by ldog on Feb 20, 2012 13:18:28 GMT -7
They don't Pmardle, you have to go to the config files and turn it off from one mod or the other. You're thinking redpower and forestry maybe (BC only adds oil). IC2 tin,copper & uranium aren't in the ore dictionary. Powercraft also even though it is forge compat isn't forge dependant. So it must just be forge ores giving Minecolony fits. I'm becoming pretty unhappy with the forge in general lately, seems more trouble than it is worth. Lex may be fast about fixing stuff but then waiting for other mods to adjust means something is constantly broken in my game.
I got so fed up this weekend I actually tried the weekly snapshots...and that's broken too lol! (lighting is borked, so is surface cave generation, but otherwise it is good stuff, GOOD STUFF)
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Post by CoconutCurry on Feb 20, 2012 14:19:42 GMT -7
Redpower and IC both have tin and copper, and they're programmed to use the ores from whichever loads first. Screwing around with forge is something I never really wanted to do, which is why I use prepacked modpacks.
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Post by Vega Sera on Feb 21, 2012 9:50:07 GMT -7
Well, without forge many of the mods we likely all use wouldn't be able to be played with the other mods we use. The one use that seems to effect me the most is adding in support for infinite sprites. The planes mod has a fair amount of sprites to it, and not using forge requires it to take up the vanilla sprite slots, many of which are already used. This isn't a huge issue for mods without many sprites though.
I notice alot of people dont like Forge, but I think that's mainly a lack of understanding for what it really does for us, and what things would be like if no mod used forge.
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