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Post by rscott6666 on Oct 6, 2011 19:04:28 GMT -7
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Post by nirranu on Oct 6, 2011 19:46:11 GMT -7
when you say death should be for real this time, are you saying the red flicker corpses are gone? have not downloaded and tried yet.
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Post by rscott6666 on Oct 7, 2011 4:11:25 GMT -7
Lol. Yes, thats what i meant.
I suppose i could try to implement automatic hard core mode for mine colony. Naah. I like it just as it is.
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gnome
New Member
Posts: 9
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Post by gnome on Oct 7, 2011 6:31:13 GMT -7
1. Right clicking on settler causes the minecraft to crash
java.lang.IllegalArgumentException: n must be positive at java.util.Random.nextInt(Random.java:250) at EntityCitizen.triggerQuest(EntityCitizen.java:900) at EntityCitizen.b(EntityCitizen.java:829) at sz.c(EntityPlayer.java:732) at hw.a(PlayerController.java:100) at net.minecraft.client.Minecraft.a(SourceFile:1032) at net.minecraft.client.Minecraft.k(SourceFile:1342) at net.minecraft.client.Minecraft.run(SourceFile:666) at java.lang.Thread.run(Thread.java:662) Stopping!
2. The population number in city hall is wrong. I suppose its messed with dead settlers, who occupy their citizens chests even after dying.
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Post by rscott6666 on Oct 7, 2011 9:09:49 GMT -7
Thanks, i'll look at that when i get home. I probably didn't include the right version of the properties file.
Oh, thats right. I think i bumped the number of max number of settlers to 4 + (number of houses * 2) with a minimum of 8.
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Post by rscott6666 on Oct 7, 2011 11:36:29 GMT -7
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Post by nirranu on Oct 7, 2011 18:39:38 GMT -7
any clue why town people and even my delivery guy find spots out in water near by and just jump and spin non stop...till i smack em.
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Post by rscott6666 on Oct 7, 2011 19:46:14 GMT -7
They still do that? That should have been fixed in this last release. Or at least reduced. Sometimes the pathing tells them to dive underwater, which they can't do.
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gnome
New Member
Posts: 9
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Post by gnome on Oct 8, 2011 1:21:47 GMT -7
Thanks, extended config file made quest system to work. Good thing, when you have spare time and nothing to do. Will have closer look later. Spinning and jumping seemed to be fixed for me. The real trouble is the population calculation error. Now I have 3 citizen chests. Two of them are ok, but last one have only one inhabitant. City hall shows population 10/8 (with 5 real settlers) and dont spawn new settlers. Restarting minecraft didnt help. It lasts for six days and nights. Another one (but not such annoying) is a builder. Sometimes after the dawn he stick near his chest and start "building" nothing with dirt. While doing this he ignores building signs. Restarting minecraft (and may be day ending, but I didnt tried this) resets him and returns to regular activities. The problem was only when there is at least one building sign.
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Post by nirranu on Oct 8, 2011 16:25:58 GMT -7
Have not seen them spinning in water this version. they have HP after their names now though and my miner abandoned his original mine path when i updated the version. he went down a half way to first lvl and turned 90 degree and dug down a new path, the old path was now behind him. Odd but he's having fun so i'll leave him be
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Post by cpitalkings on Oct 11, 2011 12:28:55 GMT -7
Umm it says file is deleted.
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Post by tiger0915 on Oct 11, 2011 14:56:06 GMT -7
I can't download from that link either. did you remove it?
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Post by rscott6666 on Oct 12, 2011 9:51:41 GMT -7
Hmm. I'm at work, i can get to the page, it doesn't let you d/l or does it say file not found?
BTW, there are 2 links on this page. I am referring to the second one. Reply #5 or something like that.
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Post by CoconutCurry on Oct 22, 2011 14:22:52 GMT -7
The readme is out of date. RC14 is for Minecraft 1.8.1
If you are getting a blackscreen crash, you either did not install ModLoader, or you didn't delete the META-INF folder.
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Post by CoconutCurry on Oct 26, 2011 22:48:18 GMT -7
MineColony for 1.7.3 was tested with Millenaire for 1.7.3 with few problems, but nobody has tested MineColony for 1.8.1 with Millenaire, as far as I know.
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