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Post by vlad on Jul 14, 2012 2:14:39 GMT -7
if you have RC19 version of the mod, don't place barracks chest. Even if you have updated to rc20, destroy old barracks chest and replace them.
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Post by rscott6666 on Jul 14, 2012 3:22:59 GMT -7
I think there's something very strange because sometimes when I'm near the barracks someone says 'Now I'm ready for everything' (I think it's the sound file for a respawning soldier) but nothing happens and no soldier is listed. Are you using forge?
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Post by eddyfredd on Jul 14, 2012 5:38:04 GMT -7
No. I tried a bit with everything... And I figured out, that they don't work on peaceful ;D
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Post by eddyfredd on Jul 14, 2012 6:25:54 GMT -7
And there's a building problem. When soldiers spawn in the barracks, their head is in a block. And they all die if you recall them. Maybe the chest should be placed one block lower then it's no problem.
EDIT: It's from lvl 2 on.
EDIT: And when I have enabled 'Respond to tower' on two towers the game is 'saving chunks' and everytime I load the savegame he does it, too, so I can't play on that savegame anymore.
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Post by eddyfredd on Jul 14, 2012 8:58:01 GMT -7
I don't know whether it's a bug or not, but it would be REALLY nice, if the guards can't hurt themselves.
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Post by ColonyMayorz on Jul 14, 2012 9:40:31 GMT -7
Does Rc20 require forge?
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Post by ColonyMayorz on Jul 14, 2012 9:46:28 GMT -7
What is the Rc20 change log?
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Post by eddyfredd on Jul 14, 2012 9:47:49 GMT -7
What is the Rc20 change log? Informations what has been changed. No. Theres a conflict with the 'recommended' forge version. Where it doesn't let you give the soldiers orders. This is actually forges fault, but i have to work around it. I had it working for one version of force, i may have to d/l the latest version and see if it fixes the problem. And as you can see there are some problems with it...
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Post by rscott6666 on Jul 14, 2012 12:51:16 GMT -7
Eddyfredd,
I have updated the file. Please d/l again nd see if if fixes the spawning and the two towers problem. Should also work with forge again.
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Post by eddyfredd on Jul 14, 2012 14:11:02 GMT -7
Where's the link?
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Post by rscott6666 on Jul 14, 2012 14:37:47 GMT -7
Same as before. Top of the thread.
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Post by darakudakara on Jul 14, 2012 21:59:26 GMT -7
not bug I don't think, but somehting interesting. If your using the Rei's minimap mod, the guards show up as hostile mobs on it.
freaked me out a bit first time, thought my town had been invaded, but couldn't see any hostiles.
-edit-
found a bug. even if your have playspeech set to false, the guards still talk.
another update. in RC19 having golems in your town was a good thing, now however, the golems attack and kill the guards on sight.
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Post by eddyfredd on Jul 15, 2012 3:29:02 GMT -7
I think the guards a 'normal' mobs. So they are not in peaceful and the golem attacks them.
And it would be REALLY nice, if the guards don't hurt each other, because when they shoot, they don't hurt citizens but other guards.
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Post by satanmaster on Jul 15, 2012 4:03:01 GMT -7
I think the guards a 'normal' mobs. So they are not in peaceful and the golem attacks them. And it would be REALLY nice, if the guards don't hurt each other, because when they shoot, they don't hurt citizens but other guards. I haven't experienced this yet, but I hope I don't. I'll kill any guard who goes AWOL!
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Post by rscott6666 on Jul 15, 2012 5:15:00 GMT -7
Yes, as opposed to the citizens, which are 'creatures' to use the MCP terminology, the guards are coded as regular Mobs, which is really what they are. I wasn't aware of any peaceful/hostile implications other than the guards would be fighting, just not necessarily the player.
This explains why the guards won't show up on peaceful mode.
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