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Post by colonymayor on Jul 20, 2012 22:45:50 GMT -7
Hello, I'm new. Just registered in fact, but I absolutely LOVE MineColony. I was wondering, how hard would it be to develop a Fisherman worker?
Obviously he could only work near a body of water, so it would make sense for the hut to be placed close to the water. It would be nice, though. He'd collect fish, and the other odd things that're obtained via fishing.
I think the only difference between a Fisherman and the other workers is the timing for the bobber, while everything else is just click, collect, bank essentially.
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Post by darakudakara on Jul 20, 2012 23:13:53 GMT -7
I think that they allready have a fisherman planned, but on a verry back burner.
I belive the next NPC they are working on will be the blacksmith.
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Post by colonymayor on Jul 20, 2012 23:30:00 GMT -7
Ahh. Well, Blacksmith seems to be far more important than Fisherman in my mind.
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Post by kirkerbot on Jul 22, 2012 21:42:13 GMT -7
agreed because then everything would be automated except banking. it would be a sustainable society you give them what they need the first time around and they do the rest them selves you give the miner a pick and shovel he gets minerals for the black smith then he makes hoes shovels armor and everything else to send off so the farmer can get wheat and the baker can make bread etc
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Post by rscott6666 on Jul 23, 2012 3:48:29 GMT -7
The blacksmith currently exposes some bugs in the other code. Right now hes making all tools, all armor, sword and torches.
Minecraft doesn't let me examine the recipes so that I can't seamlessly create recipes from other mods. Maybe after the developer API is written...
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Post by valhar2000 on Jul 24, 2012 3:41:11 GMT -7
Do you need to examine recipes form other mods? Wouldn't it be enough to support the vanilla recipes and leave the rest for later? Or are you already doing that?
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Post by rscott6666 on Jul 24, 2012 10:49:25 GMT -7
Already doing that.
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