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Post by anglewyrm on Aug 23, 2012 22:35:12 GMT -7
You can get two free diamonds in less than 20 seconds, as often as you please. The reason is that iron ingots in MineColony have an exchange rate that is quite different from the popular and widely used Equivalent Exchange mod. In Equivalent Exchange, a diamond is worth 8192 EMC, and an iron ingot is worth 256 EMC. You can trade 1 diamond for 32 iron ingots. But in the MineColony bank, an iron ingot is worth 2 gp and a diamond is worth 20 gp. You can trade 10 iron for 1 diamond. Because of this difference in value assessment, you can game the system. Take 10 iron, trade it in the MineColony bank for 1 diamond, then convert that diamond to 32 iron in an Equivalent Exchange machine, and finally make three diamonds out of those at the MineColony bank. Voila, two free diamonds in under 20 seconds. Any difference in price creates this opportunity to generate unlimited stuff in a very short time. That is how competing systems of value assessment actually destroys value in the game.
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Post by Peter on Aug 23, 2012 22:48:19 GMT -7
Well as Minecolony only works in Single Player.. You are only cheating yourself if you use this system with Equivalent Exchange.
Not many people use that mod these days, and as Level 4 citizens (will) consume diamonds as food, I guess the Devs of the mod thought it better to provide a reasonable way of obtaining those diamonds..
As there is no set currency system in place in Minecraft it's understandable there are going to be miss matches between specific mods..
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Post by anglewyrm on Aug 24, 2012 1:49:49 GMT -7
You are only cheating yourself if you use this system with Equivalent Exchange. Not quite true. If everyone who plays the game single player is forced to choose between systems, then it isn't really "just me." The Technic Mod Pack is probably the most popular single-player mod pack around. Also, the Equivalent Exchange devs are active, guests on MineTV, play on the DireWolf20's youtube casts, and are currently developing version 3. If you think of another, more popular mod pack that includes MineColony, but does not include Equivalent Exchange, just go ahead and post it here. But I don't believe there is such a creature. Small Pox and Malaria are also "understandable;" does that mean we should not have done something about it? I have detailed exactly how and why multiple value systems wreck the in-game economy. They had the same problem in the American Colonies about 500 years ago, when each state of the union had their own currency, and everyone was all about doing their own thing. It didn't work very well, and that's why it ain't the case any more. Those particular expressions of ownership are today handled with coupons and vouchers and the like.
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Post by Peter on Aug 24, 2012 9:43:58 GMT -7
What I am trying to get at is there is no inherent "problem" with the mods.. it is the PLAYERS choice if they use the differences in exchange values to their advantage...
Ideally yes all mods would be perfectly balanced, however with the hundred's of mods out three, until there is a common currency system introduced by the game itself, it's inevitable there will be discrepancies between them...
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