Post by kenj2 on Sept 8, 2012 0:38:45 GMT -7
I have some ideas about MineColony to make it more action packed
1. Bandits- when villagers are not happy for 3 days and 3 nights, they turn evil and will steal items from other villagers
-they can be a male/female
- the guards (if there will be) will hunt them down and either kill him/her or put him/her in a prison if there is
- the bandit will be disguised as an ordinary villager during the day, but at night he/she will wear a bandit skin
2. Prison Chest- reveals details of prisoners
- assign for which guard will patrol it
3. Prison- a building which will keep bandits locked up
- at least 0-7 guards will guard the area if assigned in the prison chest
4. Colony Friendship- colonies will either be allies, neutral, or enemies
- shows as friendship meter in percent (allies- 41-100%; neutral- -20-40%; enemies--21%--100%)
- can choose what will the colony do even if enemies, neutral, or allies and these are: nothing, invade, offer silver coins/ material (it will open a new tab), steal specific chest
- can be checked at the Town Hall chest where there is a new tab called "Other Colonies" which will reveal the friendship of other colonies (ex.
Colony Friendship meter Status
Port Royale 90% (allies) Offer 90 silver coins
- guards will do it right away
5. Colony Symbol- a symbol (customized/default) for Colony Representation
6. Colony Representation- there will be the symbol to present what colony came from or the colony name below their status of the villager where he/she came from
1. Bandits- when villagers are not happy for 3 days and 3 nights, they turn evil and will steal items from other villagers
-they can be a male/female
- the guards (if there will be) will hunt them down and either kill him/her or put him/her in a prison if there is
- the bandit will be disguised as an ordinary villager during the day, but at night he/she will wear a bandit skin
2. Prison Chest- reveals details of prisoners
- assign for which guard will patrol it
3. Prison- a building which will keep bandits locked up
- at least 0-7 guards will guard the area if assigned in the prison chest
4. Colony Friendship- colonies will either be allies, neutral, or enemies
- shows as friendship meter in percent (allies- 41-100%; neutral- -20-40%; enemies--21%--100%)
- can choose what will the colony do even if enemies, neutral, or allies and these are: nothing, invade, offer silver coins/ material (it will open a new tab), steal specific chest
- can be checked at the Town Hall chest where there is a new tab called "Other Colonies" which will reveal the friendship of other colonies (ex.
Colony Friendship meter Status
Port Royale 90% (allies) Offer 90 silver coins
- guards will do it right away
5. Colony Symbol- a symbol (customized/default) for Colony Representation
6. Colony Representation- there will be the symbol to present what colony came from or the colony name below their status of the villager where he/she came from