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Post by starwaster on Oct 23, 2012 22:34:24 GMT -7
Yeah my colony's are never that fabulous, they are good at least to me but the most impressive thing i have done is make a lighthouse that's about 40 blocks high, at times i make floor plans like bridges but the citizens never use them, mainly show pieces and space wasters. Do the walking surfaces of your bridges use the road block? (gravel by default or whatever you changed it to, if anything) Because my citizens use my bridges. Assuming of course that there's an actual destination they need to get to on the other side. My favorite map for instance, I put the barracks on the other side of a river that curves through my town. At least I assume it's a river; it might actually be a small island in a small lake; I haven't really explored the whole thing. As for creativity, stop worrying about whether you have it, and it'll come naturally. Make something that looks appealing to victorianrat.
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Post by joeyddarkling on Oct 24, 2012 0:01:42 GMT -7
LOL & OMG! victorianrat : The lighthouse is AWESOME..... here : a windmill . ( now in User Floorplans, page 11). I think it might fit in with your colony style : it NEVER fits into mine, once I have a Baker and build a few level 3 or 4 houses I am out of wool anyway. my colony style has always been on the run : your style is more organized, militantly organized and probably easier to control the damages.. I am looking at a few various options with the Seed, the damage control Unit is threatening to go on Strike, I am low on Sheep and Creepers do not leave much if they take out a Wool house. But I was thinking : pull down a mountain and TerraForm the place...still thinking on it, I am basically terraforming it anyway ( demolish.floorplan : great for Strip Mining and leveling the playing field : bad for hoping to spawn Sheep... ) ------------ starwaster : UPDATE : Starchaser and the Sloop : Starchaser is in the center right, the Sloop is exactly where we left it in the last picture In this particular test world is a lighthouse from which I got the image, I have a floorplan for it someplace.........it's one of the "test" plans but I don't remember which one. Test0 : found it I am kind of Light Addicted in my minecraft world that is why I have so much SmoothStone and wool when I can. ALSO : the SS. Cove is completed The flags on the SS.Cove have been edited sincve this image : I do not seem to ever remember the proper order of flag colors of Minecolony when I am doing sails and flags And the stone column is no longer there ( it was not meant to be anyway ) I am sure the finished flags on the Cove are not right either, but I never know until I actually see the ColonyShip and it never enters my mind until that moment I see the official red and white order.
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Post by joeyddarkling on Oct 24, 2012 0:09:21 GMT -7
Yeah my colony's are never that fabulous, they are good at least to me but the most impressive thing i have done is make a lighthouse that's about 40 blocks high, at times i make floor plans like bridges but the citizens never use them, mainly show pieces and space wasters. Do the walking surfaces of your bridges use the road block? (gravel by default or whatever you changed it to, if anything) Because my citizens use my bridges. Assuming of course that there's an actual destination they need to get to on the other side. My favorite map for instance, I put the barracks on the other side of a river that curves through my town. At least I assume it's a river; it might actually be a small island in a small lake; I haven't really explored the whole thing. As for creativity, stop worrying about whether you have it, and it'll come naturally. Make something that looks appealing to victorianrat. citizens, etc will take the path with the straightest line, for a LONG time they never used my wooden bridges : then one day I saw them out there just wandering around..... they still refuse to use a few I have built but they adapted to at least pretend to make use of them. the GravelBridge Floorplan needs a little edit but it is about 20 blocks long, citizens like it, I use where I can or try to replicate it when I can : same thing with the gravelRoad by chaiboy ( User floorplans : page 10 ) : they LOVE that road !!!! : I have a one lane version of it as well that I use often but either way the citizens love it. I do have citizens using a StoneBrick Bridge, but that is more because it's a straighter line between boxes , but my feelings are not hurt my biggest problem with the Seed Colony : is making something I would Dare let someone else see I am trying : I like the Gold Cove but I am concerned about the nature of how it looks as a spawn area : it is getting a little advanced and sprawling out but I am trying to hold the lines so it looks more thought about as opposed to drop the box and run because I am not wearing Armor and most of the Armor I have made was put out for the soldiers.
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Post by starwaster on Oct 24, 2012 13:39:17 GMT -7
Do the walking surfaces of your bridges use the road block? (gravel by default or whatever you changed it to, if anything) Because my citizens use my bridges. Assuming of course that there's an actual destination they need to get to on the other side. My favorite map for instance, I put the barracks on the other side of a river that curves through my town. At least I assume it's a river; it might actually be a small island in a small lake; I haven't really explored the whole thing. As for creativity, stop worrying about whether you have it, and it'll come naturally. Make something that looks appealing to victorianrat. citizens, etc will take the path with the straightest line, for a LONG time they never used my wooden bridges : then one day I saw them out there just wandering around..... they still refuse to use a few I have built but they adapted to at least pretend to make use of them. the GravelBridge Floorplan needs a little edit but it is about 20 blocks long, citizens like it, I use where I can or try to replicate it when I can : same thing with the gravelRoad by chaiboy ( User floorplans : page 10 ) : they LOVE that road !!!! : I have a one lane version of it as well that I use often but either way the citizens love it. I do have citizens using a StoneBrick Bridge, but that is more because it's a straighter line between boxes , but my feelings are not hurt Yes, but if you have bridges that have gravel as the top layer (i.e. the layer where the citizens will actually walk on) then they are more prone to use it. They move faster on that surface and it is weighted to have more value to them when pathfinding. Some people have posted alternatives to gravel because it can get scarce, especially in the early days of your colony. Alternatives should be rare blocks that are not found in the environment or only rarely found in the environment. (slabs have been suggested because they don't occur naturally, but I think they might exist in dungeons?)
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Post by joeyddarkling on Oct 24, 2012 14:26:01 GMT -7
yes, slabs are found in dungeons. stone slabs in the biggest one I found in my regular world but the entire arrangement was behind a locked door. There is this idea that half blocks are not exactly favored by the entities : for much of the time I noticed that entities avoided my slabs but they soon took to ignoring them and walked around on them anyway ( they surround a house I have in Colony, I am often finding citizens standing on the slabs ) Gravel is good for road only in that it is often near the surface, but changing it to dirt is not that bad either. some people do not have roads in some arrangements : it would be nice to give the Farmer, Hunter , citizen and Soldier different road blocks so as you build your colony ( with whatever you have ) you can set them out to make use of respective blocks based on how you want the colony, such as Soldiers CAN mistakenly hit a citizen , but if the citizen has a different road block I think they might stay a little more out of the way. AND I get the idea that the developer that set the timer for the population is a cereal killer. John White died 6 times last night LOL Also : The Citizens and Settlers have an Interesting feature : you know the Soldiers and Hunter can have Additional Targets : in my Properties File I did the same for the Citizens and Settlers : THEY DO NOT ATTACK MY ANIMALS NOW seems they are half developed to take on orders and my extra orders in the file shut them down ( If I switch the properties file to one without the extra lines of orders they go straight for my farm : so In Gold Cove I am the only one killing animals at the moment )
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Post by joeyddarkling on Oct 24, 2012 21:47:08 GMT -7
ok: I am Out : rc 20 has killed everybody and Blew up Gold Cove. the SavingChunks over constantly killing colonists and updating whatever it is doing that is more important then playing the game was getting annoying : First it locks up and when I reload it gives me a list of dead people: this goes on and this lists get more frequent and longer : then short lists.....because it KILLED EVERYBODY ELSE. then it just does not load : Saving Chunks : everybody is dead and rc20 has destroyed my world of Gold Cove. Back to rc19 where the game is playable and the Psycho dev had not gone over the deep edge yet. I can finish up Gold Cove in rc19 but that is not in the rules. The item infront of the townhall is a Miners Memorial ; many Miners died making this town.
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Post by joeyddarkling on Oct 26, 2012 18:54:24 GMT -7
I had forgotten I had put a copy of Gold Cove on usb to take to grandma : with a FRESH copy of rc20 I loaded the world and tried to cover as much ground as I could : seems the fresh copy of rc20 is giving me some time Soo : that is the plan : before and after a project I will manually copy out the file and then update it after the projects are completed I was thinking of just starting over, I was very upset to loose a week's work in a world..... but I had to use demolish.floorplan so much in the start to level out the ground and make it nice that I really did not want to do that again. I also have demosand.floorplan ; it is a demolish but with sand instead of grass ( that is how I got the beach thing going, I originally edited the plan for working in the desert, but it is great for beaches too ) Last night I was working on a big library, will not really fit in with Gold Cove, but I got the floorplan file done. I admit Gold Cove is a bit advanced : I remember as a Tike I grew up in a village that became very advanced near it's starting point..which I suppose is why I do my colonies that way. Anyway, if the fresh copy of rc20 and the copy of Gold Cove from the usb let me get the world closer to "presentation point " I will be happy and even happier if it fits in the email Still do not think I can beat anybody and I doubt my idea of colonies are close to what others see as proper but , it's what I got.
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Post by Victorian Rat on Oct 26, 2012 19:15:22 GMT -7
Thats good that you got it working, Though as it stands it may just be you doing the competition, It seems just a few people have respond to the thread.
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Post by joeyddarkling on Oct 27, 2012 3:12:07 GMT -7
Thats good that you got it working, Though as it stands it may just be you doing the competition, It seems just a few people have respond to the thread. Actually, I am out AGAIN. It just became so involved in killing the citizens again the game became completely unplayable : again. back to rc19 : the competition would have been better if rc20 was invited but obviously it never got the memo LOL but it was fine, I got to copy the npc village and can rebuilt it : I got to use my Culdesac and cove and few plans like n2 ( that was that really huge house in the sand behind the townhall4) but it was fine, I THINK it might still be possible to run out a colony based on floorplans laid out with only placing 3 boxes : less citizens for the Killing Code to hunt : then just before it is packed up you drop the rest of the boxes and let the spawning begin and game crash on somebody else but that's not fair to the Players : the Honest truth is that rc20 is NICE in the respect that it carries the Soldiers but unlike rc19 it kills off the citizens with Zeal so much that the game is unplayable after the colony expands.....about a week if I read things right + my own experience. my desktop could not handle rc20 : my laptop can but , well , it is just too special. I will double check the floorplans and copy what I don't have or what I recently put together trying to save time for the building of Gold Cove : then return to rc19.
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Post by starwaster on Nov 8, 2012 9:01:33 GMT -7
It's hard to fathom why you're having so much trouble with RC20. Yeah, it's got bugs, but I've got RC20 running as part of Technic. I have a total of 54 mods running currently and several Colony maps going. (Technic is so much fun that I've neglected my competition map D: )
Ok so colonists keep dying in RC20.... and with Mo Creatures I find them dying more frequently, but so what? They respawn and if workers die then new citizens step forward and resume their tasks.
I have had a few situations crop up where a map would stop loading because something glitched in MineColony, but I've fixed them by using MCEdit or by loading the map in stock Minecraft, letting it save and then importing it back to MineColony. Each method had its downside: MCEdit does some kind of modulo op on any block ID higher than 255 which wreaked havoc on my Technic worlds (turns them into some other block like nether brick. Or in the case of taint it turned all taint blocks into enchanting tables) and loading it up in stock Minecraft wiped out my Minecolony chests. Anyway, the point is that I still have playable MineColony maps that are months old. Only reason I create new maps is for the challenge in starting from scratch, or now with Technic to have my colony go industrial through hard work.
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