scox
Junior Member
Posts: 17
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Post by scox on Mar 18, 2012 18:23:04 GMT -7
the builder cant build above the cloud level, the animation still goes on but no blocks are set above the clouds
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Post by MikeyPdog on Mar 18, 2012 19:44:35 GMT -7
Definitely something up with dman. He was in his warehouse trying to store some axes, but he was actually filling the lumberjacks chest (about 30 squares away) with infinite axes. (duplication)
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Post by caspiansk on Mar 18, 2012 22:24:23 GMT -7
So, I'm having a different issue it seems. None of the graphics are running properly. The supply boat doesn't have an icon. Neither do the coins, the warning bell, or the lids of any of the mine colony chests. In fact, they don't show at all outside of Recipe Book.
To see if I had some sort of issue I even re installed everything.
I am using MC Patcher 2.3.4 with the following mods: Modloader Audiomod InvTweaks 1.40 No Modloader version ReiMinimap v3.0_02 recipe book and of course Mine colony RC17.1a
I was also running Dynamic Lights, Multimine, Spawner GUI, and Death chest, but I stripped those out and tried it with what I consider the bare minimum.
Can anyone tell me what I might be doing wrong? or if there is a fix?
~CaspianSK
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Post by vlad on Mar 19, 2012 1:24:34 GMT -7
You have many mods. Is it possible, that You didn't install minecolony correctly? copy Your Modloader.txt content here.
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Post by rscott6666 on Mar 19, 2012 10:02:02 GMT -7
So, I'm having a different issue it seems. None of the graphics are running properly. The supply boat doesn't have an icon. Neither do the coins, the warning bell, or the lids of any of the mine colony chests. In fact, they don't show at all outside of Recipe Book. To see if I had some sort of issue I even re installed everything. I am using MC Patcher 2.3.4 with the following mods: Modloader Audiomod InvTweaks 1.40 No Modloader version ReiMinimap v3.0_02 recipe book and of course Mine colony RC17.1a I was also running Dynamic Lights, Multimine, Spawner GUI, and Death chest, but I stripped those out and tried it with what I consider the bare minimum. Can anyone tell me what I might be doing wrong? or if there is a fix? ~CaspianSK This sounds like an installation error, but not being on my modding computer, i can't explain what it would be.
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Post by rscott6666 on Mar 19, 2012 10:02:54 GMT -7
the builder cant build above the cloud level, the animation still goes on but no blocks are set above the clouds Ouch, right you are. Will have to change all the checks we have to make sure blocks can be placed correctly. Thanks
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Post by rscott6666 on Mar 19, 2012 10:04:18 GMT -7
Definitely something up with dman. He was in his warehouse trying to store some axes, but he was actually filling the lumberjacks chest (about 30 squares away) with infinite axes. (duplication) I'd love to fix this one. Did you place the axes somewhere else for the dman to pick up? Was any of the chests full? were all the axes new. If anyone can get this happening reliably and can save their world, i'd love to see it.
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Post by photonred on Mar 19, 2012 10:38:20 GMT -7
It's not only axes I've had torches,hoes, and wheat duplicated not sure what starts it off.
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Post by ldog on Mar 19, 2012 12:47:14 GMT -7
I reloaded the game and the duping stopped (once they were able to unload all their stuff) I still can't reliably cause it. One thing I've noticed though (this was before RC17 even) is that anything that winds up in the house chest (i.e. picked up by the women) is highly likely to bug out. caspianskSounds like an installation issue, I have used almost all of those mods without incident. cindyloNEI issue, my Minecolony stuff is fine but some other mods exhibit the same behavior.
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Post by rscott6666 on Mar 19, 2012 13:03:45 GMT -7
Well, i can look at the item code for the citizens/settlers at a start. Someone mentioned damaged tools, but it seemed to work fine for me.
Which reminds me, what about letting the lumberjack just use his bare hands? yay or nay?
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scox
Junior Member
Posts: 17
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Post by scox on Mar 19, 2012 14:01:16 GMT -7
Which reminds me, what about letting the lumberjack just use his bare hands? yay or nay? hmm i think then he should get some limit to chop down the trees with bare hands like after 10 trees he stops working and says ouch my hands hurt so bad give me a damn axe >.< or something like that and maybe he can level up his bare hand skill and after a while he screems like bruce lee and chops a tree with one hit xD just kidding but it would be awesome^^
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swatacular
Junior Member
I am the Archer.
Posts: 23
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Post by swatacular on Mar 19, 2012 15:46:29 GMT -7
Im learning how to program now.. wont be playing minecraft for a while
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Post by rscott6666 on Mar 19, 2012 19:10:16 GMT -7
You can't build 2 town halls.Sorry.
I made a mistake and uploaded an update to RC17.1a to mediafire. It isn't as tested as i'd like, but there wasn't many huge changes between this update and the last.
Hunters dogs should perform better. Lexicon files are updated. You can now build using the inverted staircase and the new stoneblock. I didn't test the builder over 128, so give it a try. Dman should visit the hunters hut and take the loot back. Hunter should drop off all his stuff. He was keeping one item for himself it seems.
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Post by caspiansk on Mar 19, 2012 20:16:59 GMT -7
as requested, here is my modloader.txt
Mar 19, 2012 11:12:07 PM ModLoader init FINE: ModLoader 1.2.3 Initializing... Mar 19, 2012 11:12:07 PM ModLoader readFromClassPath FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\bin\minecraft.jar Mar 19, 2012 11:12:07 PM ModLoader readFromClassPath FINER: Zip found. Mar 19, 2012 11:12:07 PM ModLoader addMod FINE: Mod Initialized: "mod_SpawnerGUI 1.2.3" from mod_SpawnerGUI.class Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\1.2.3 Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Directory found. Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\gui Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Directory found. Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\minecolony Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Directory found. Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\MineColony rc17.1.zip Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Zip found. Mar 19, 2012 11:12:07 PM mod_MineColony <init> WARNING: Start Mine Colony Loading Mar 19, 2012 11:12:07 PM ModLoader addMod FINE: Mod Initialized: "mod_MineColony MineColony rc17.1a for Minecraft 1.2.3" from mod_MineColony.class Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\mob Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Directory found. Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\Recipe Book.zip Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Zip found. Mar 19, 2012 11:12:07 PM ModLoader setupProperties FINER: RecipeBookID set to 397 Mar 19, 2012 11:12:07 PM ModLoader setupProperties FINER: Rows set to 3 Mar 19, 2012 11:12:07 PM ModLoader setupProperties FINER: Columns set to 2 Mar 19, 2012 11:12:07 PM ModLoader addMod FINE: Mod Initialized: "mod_RecipeBook 1.2.3" from mod_RecipeBook.class Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\CaspianSK\AppData\Roaming\.minecraft\mods\Timber!-1.2.3.zip Mar 19, 2012 11:12:07 PM ModLoader readFromModFolder FINER: Zip found. Mar 19, 2012 11:12:07 PM ModLoader setupProperties FINER: axeIds set to 258, 271, 275, 279, 286, 1052 Mar 19, 2012 11:12:07 PM ModLoader setupProperties FINER: toggleKey set to 46 Mar 19, 2012 11:12:07 PM ModLoader addMod FINE: Mod Initialized: "mod_Timber 1.2.3" from mod_Timber.class Mar 19, 2012 11:12:07 PM ModLoader init FINE: Mod Loaded: "mod_SpawnerGUI 1.2.3" Mar 19, 2012 11:12:07 PM mod_MineColony load WARNING: Start Mine Colony Loading Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutLumberjack.png,153). 35 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutMiner.png,168). 34 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutWarehouse.png,169). 33 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutFarmer.png,170). 32 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutBank.png,171). 31 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutBuilder.png,172). 30 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutCitizen.png,173). 29 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutTownHall.png,184). 28 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_bell.png,185). 27 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_huntersBlind.png,186). 26 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/terrain.png,/Block_hutBaker.png,187). 25 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_scepterGold.png,38). 84 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_scepterSteel.png,102). 83 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_moneyGold.png,118). 82 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_moneySilver.png,119). 81 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_moneyBronze.png,120). 80 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_dividers.png,134). 79 left. Mar 19, 2012 11:12:07 PM ModLoader addOverride FINER: addOverride(/gui/items.png,/gui/Item_supply.png,144). 78 left. Mar 19, 2012 11:12:07 PM mod_MineColony addSounds WARNING: soundpath is C:\Users\CaspianSK\AppData\Roaming\.minecraft//mods//minecolony// Mar 19, 2012 11:12:07 PM mod_MineColony load WARNING: End Mine Colony Loading Mar 19, 2012 11:12:07 PM ModLoader init FINE: Mod Loaded: "mod_MineColony MineColony rc17.1a for Minecraft 1.2.3" Mar 19, 2012 11:12:07 PM ModLoader init FINE: Mod Loaded: "mod_RecipeBook 1.2.3" Mar 19, 2012 11:12:07 PM ModLoader init FINE: Mod Loaded: "mod_Timber 1.2.3" Mar 19, 2012 11:12:07 PM ModLoader addAllRenderers FINE: Initialized
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morak
Junior Member
Posts: 23
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Post by morak on Mar 19, 2012 20:59:05 GMT -7
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