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Post by rscott6666 on Sept 29, 2011 14:30:12 GMT -7
How many citizen chests have you placed down?
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Post by menpower on Sept 29, 2011 15:16:48 GMT -7
Let me see... First I place Town Center block, then one Citizen chest and worker chests. First worker chest convert one citizen and when i place second worker chest no citizen seems to be want to convert with second worker chest.
Answer of the the question is only one citizen chest.
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Post by JMTyler on Sept 29, 2011 15:27:15 GMT -7
You need to have one citizen chest for each worker chest.
Each citizen chest spawns/houses one male and one female, and only the males become workers.
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Post by exelbirth on Sept 29, 2011 15:27:29 GMT -7
you need one citizen chest per worker chest in order for people to seek jobs.
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Post by menpower on Sept 29, 2011 15:29:47 GMT -7
Hmm thanks for the help all. I thought it was a bug some sort of.
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Post by CoconutCurry on Sept 29, 2011 22:12:32 GMT -7
Then you're not looking very hard. It's linked on the second page of this very thread.
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Post by Brandjuh on Sept 30, 2011 1:22:52 GMT -7
I can't play it normal, just get the chunck file memory error
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Post by ayelment on Sept 30, 2011 15:09:34 GMT -7
There is a conflict in compatibility between MineColony for MC 1.8.1 and Millenaire 1.6.5 (which is also for 1.8.1). It causes an exception when MineColony tries to define a block at slot 124. Here's the ModLoader.txt.
Sep 30, 2011 3:04:58 PM ModLoader addMod FINER: THROW java.lang.IllegalArgumentException: Slot 124 is already occupied by MLBlockDecorative@161def0 when adding BlockHutLumberjack@40735f45 at lr.<init>(SourceFile:266) at zt.<init>(SourceFile:9) at oj.<init>(SourceFile:22) at BlockHut.<init>(BlockHut.java:18) at BlockHutLumberjack.<init>(BlockHutLumberjack.java:10) at mod_MineColony.<init>(mod_MineColony.java:311) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at ModLoader.addMod(ModLoader.java:275) at ModLoader.readFromModFolder(ModLoader.java:1179) at ModLoader.init(ModLoader.java:824) at ModLoader.AddAllRenderers(ModLoader.java:186) at aam.<init>(aam.java:61) at aam.<clinit>(aam.java:10) at net.minecraft.client.Minecraft.a(SourceFile:259) at net.minecraft.client.Minecraft.run(SourceFile:629) at java.lang.Thread.run(Unknown Source)
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Post by rscott6666 on Oct 1, 2011 7:23:31 GMT -7
The latest RC (14) should work on 1.8.1.
Ayelment, That error is saying that both millenaire and minecolony would like to use the same block id (124). Luckily, minecolony (and maybe millenaire) both allow you to change which block ids they want to use. To do so, you have to open the minecolony.properties file in a text editor and change the block ids so that they don't conflict with those of other mods.. in this case, millenaire.
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Post by bruteman on Oct 1, 2011 14:17:53 GMT -7
Delivery man leaving dirt trail has been there since 1.7.3 and far as i know is working as intended (yes he destroys farmers crops)
and yea I have had the same issues with farmer hoe's and he deletes his own chest (also note the graphic on the chest is on the side not on the top which might be part of this bug?
Edit: Temp fix for farmer put his chest in the middle of a 3x3 cobble pad
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Post by Peter on Oct 3, 2011 4:57:26 GMT -7
Minecolony 0.8 is out there (it's linked an earlier post in this thread iirc) compatible with 1.8.1, buts it's still a BETA release for this version, so isn't "formally" out there, and likely still has a few bugs hanging around...
More people testing though would be good !!
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Post by Brandjuh on Oct 3, 2011 8:11:44 GMT -7
I have found out the problem with the chunks, now MC works fine on 1.8.1. Few things I have found: *Townhall 3 isnt build properly, no backdoor and balcon has no floor. *Farmer remove his own chest (not when I remove the dirt block under the chest.
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Post by lilleman on Oct 3, 2011 9:03:44 GMT -7
The mod works great for me but there are some few bugs:
Workers doesn't die correctly, they get "stuck" and they still count as active workers in Townhall.
Farmer destroy his own chest: this can be fixed by updating the farmerhut1.floorplan and replacing the " cccccc cc cc cccccc " in the beginning of the file by:" cccccc cc..cc cccccc " It will delete the block under the chest, and the farmer won't delete it anymore.
When Upgrading a building, you have to point at the same direction as when you order the building the first time, otherwise the upgrade won't be done correctly.
I Think it can be fixed by making the sign always pointing the same direction as the chest.
(Sorry if I'm not very understandable)
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Post by rscott6666 on Oct 3, 2011 11:25:01 GMT -7
The dirt patches left by the deliveryman were supposed to add up and eventually result in a natural 'dirt path' that the deliveryman follows. But the grass grows back so quickly, its just a spotty path. If anything, i could try to increase the number of dirt patches he creates. I will probably just remove it.
Until i release the fix (which is working on my machine), i believe another fix is to upgrade the building. This would put a cobblestone under the chest and he won't try to dig that up.
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Post by Peter on Oct 3, 2011 12:05:25 GMT -7
You can of course just manually place a cobblestone under the chest..
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