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Post by Vega Sera on Sept 10, 2011 12:29:33 GMT -7
For the record, the mini fairy tower seems to be the only fairy tower that can be built right now, the other one cannot.
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gnome
New Member
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Post by gnome on Sept 10, 2011 22:49:22 GMT -7
Yeah, I know about building signs and custom floorplans and using them - now I have rewritten plans for some standard buildings, new for roads and terraforming. But it would be nice to have a chest as a control center for a tiered custom buildings. Its not so critical and so badly needed, but would be nice. Just for a wishlist.
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Post by CoconutCurry on Sept 11, 2011 18:24:38 GMT -7
I just make sure to place torches in each of my buildings when the builder is done building it. You have to remove them before telling him to upgrade them, or he just destroys the torches (this might be fixed in RC13, but I haven't installed that yet), but it's not that much of a hassle for me. I'd rather do it myself than have a worker do it... you can't make the best AI in the world in java.
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Post by Vega Sera on Sept 11, 2011 19:22:40 GMT -7
Still destroys torches in RC13 as well, it's never bothered me much since I always have an overabundance of coal.
But yeah, definitely be sure to place torches on everything, light up the whole town.... Otherwise you'll go afk for an hour or two and let minecraft run, then you come back to something reminiscent of the moon with all the craters around.... Villagers vs Creepers, creepers win every time.
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Post by CoconutCurry on Sept 11, 2011 20:00:53 GMT -7
eeyeah. I build my town with like 4 spaces between each building, so I can make roads, and light those up. Solves that easily enough.
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Post by exelbirth on Sept 13, 2011 18:30:17 GMT -7
Well, I know the baker is likely top priority for new entities, but seeing as a church is in the planned building list, why not add a priest/preacher? They could either be purely aesthetic, or they could go around and heal injured civilians.
A solution to the light problem could be make a lamp post floorplan and plant signs everywhere you want a lamp post, but in the long run it'd be much more resource friendly to do it yourself (14 planks for two signs vs 8 for two simple lamp posts) To me, a simple lamp post is two fence posts on top of each other with a block of wood at the top, decorated with torches.
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Post by Vega Sera on Sept 13, 2011 19:10:04 GMT -7
When I make lamp posts, I make it with glowstone. 5 fenceposts high, then one fencepost at the top overhanging the road, with glowstone right underneath it. Although I'm not sure if one can use glowstone in a floorplan
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Post by exelbirth on Sept 13, 2011 20:39:24 GMT -7
Double checked, and they can't. Too bad really, since I would have made some floor plans that utilized glowstone, making it seem more mystical.
And I consider any lamp post involving glowstone to be an advanced design, due to having to go to the nether to get it without inventory editing. I prefer the hanging design myself, with wood and torches. Might have to use a little more wood than with glowstone, but in general it covers a slightly larger area.
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gnome
New Member
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Post by gnome on Sept 13, 2011 22:03:57 GMT -7
Would floorplans support torches and blocks from mods sometime? Possibly by the means of separate builder configuration file, or section in MineColony.properties.
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Post by rscott6666 on Sept 14, 2011 5:22:16 GMT -7
We haven't put in any of the frills yet. Even things like portals don't have a code yet. I've had several suggestions where you could put in a special code meaning block id 202 or some other code so that even if mine colony doesn't know of the block (ie. its another mod) that it could still use the block.
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Post by Vega Sera on Sept 14, 2011 7:24:57 GMT -7
I think I could see how that would be possible though. You could change how the builder reads the floorplan file, instead of two digits with letters, why not 3 digits with numbers representing the number of the block? 001 would be stone, 035 would be wool, block 202 could be read as block 202. This would give building compatibility for any mod added block, plus any vanilla block not currently used now. 000 would be air.
Let's see if I can convert a quick demonstration...
For the record, proboards automatically reduces double spaces out. Everything in my original files are correct.
Default Miner 1
v1 'miner hut, level 1 (9x9x3) 5 1 5 dddddddddddddddddd dddddddddddddddddd dddddddddddddddddd dddddd dd dddddd dd dddddd ww dd dddddd .. dd dddddd dd dddddddddddddddddd level 0 ............fpfpfp ..............ccfp ................fp ................fp ................fp fp........ ....fp'miner chest, line 6, position 6 fp_c............fp fpcc............fp fpfpfpfpfpfpfpfpfp level 1 .................. ..............cc.. .................. .................. .................. .......... ....fp fp................ fpcc.............. fpfpfp....fp....fp level 2 .................. .................. .................. .................. .................. ..........wwwwwwww ..........wwwwwwww ..........wwwwwwww ..........wwwwwwww
Miner 1 with my idea.
v1 'miner hut, level 1 (9x9x3) 5 1 5 003003003003003003003003003 003003003003003003003003003 003003003003003003003003003 003003003 003 003003003 003 003003003 005 003 003003003 000 003 003003003000000000000000003 003003003003003003003003003 level 0 000000000000000000085085085 000000000000000000000004085 000000000000000000000000085 000000000000000000000000085 000000000000000000000000085 085000000000000 000000085'miner chest, line 6, position 6 085044000000000000000000085 085004000000000000000000085 085085085085085085085085085 level 1 000000000000000000000000000 000000000000000000000004000 000000000000000000000000000 000000000000000000000000000 000000000000000000000000000 000000000000000 000000085 085000000000000000000000000 085004000000000000000000000 085085085000000085000000085 level 2 000000000000000000000000000 000000000000000000000000000 000000000000000000000000000 000000000000000000000000000 000000000000000000000000000 000000000000000005005005005 000000000000000005005005005 000000000000000005005005005 000000000000000005005005005
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Post by nirranu on Oct 4, 2011 16:20:14 GMT -7
my miner digs down say 30blocks deep then starts a spiral pattern. Does he ever go down deeper? he brings up coal, iron and rarely gold. I wanna send him down deeper, haven't seen him go deeper than his first spiral. Can Lumberjacks be givin a planting template of some sort? right now he only replants where he chops one down, provided he has seedlings. I'd like to see him go out and plant one as far as he can see and space them every 4th block away in a ring around his building without destroying his building. Do lumberjacks need a building? just a box and a place to work might be enough since he goes to sleep someplace else anyway. My delivery guy seems to be taking supplies from boxes and hoarding them. Does he take stuff to where its needed? like if builder needs stone, my builder usually will go find it. why not the delivery man brings it to him. same with food to citizens, wheat to the baker, iron to the blacksmith. blacksmith has max inventory list customizable value. so he would only keep 4 shovels on hand or something. Builder learns to recycle! or He becomes the forman and tells lumberjack, come get this wood, miner come get these steps, etc. builder is so wasteful. Farmer learns how to plant melons or pumpkins provided I drop him some seeds in his box. Or even some sugar cane farming. Citizens will eat any food you give them but food lasts diff amounts of time, if all i have is chicken on hand, Eat it!!! lol. citizens wont eat rotten flesh...that would be bad. Teach the builder how to make what he needs...he seems to figure out how to convert wood into planks and such, how about he makes stone from cobblestone, glass out of sand if there is any sand he can find in a box. tell mojang i want a leash for animals so i can drag them back to a pen and keep them safe
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Post by JMTyler on Oct 4, 2011 20:11:09 GMT -7
A bunch of your ideas look pretty neat. I really like the lumberjack template and allowing farmers to plant more than just wheat (which I'm sure is on the roadmap, considering that all those other plantables JUST came out).
From what I've seen, I think the miner does go deeper. He seems to go around in that spiral pattern for a pretty long time, but eventually he does go a bit deeper and goes back to his spiral down there.
The d-man does take tools to workers (e.g. pickaxes to miners, etc). There's a post about that somewhere around here. lol. I don't think he takes supplies to the builder, and I'm not sure if he takes food to the settlers or not. That would be nice.
I think the reason that citizens won't eat just anything is to allow for their requirements to go up in stages as you increase their level. When you upgrade their house, you can get more taxes from them, but you also need to feed them raw pork (I think) as well as bread. Upgrading them a second time adds eggs to the list I think.
The builder has been designed to be able to make anything that his supplies convert into, as long as it can be done with a crafting table. If it needs a furnace, he can't convert it, and I'm pretty sure that is intentional by design.
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Post by Vega Sera on Oct 4, 2011 23:26:54 GMT -7
The miner does go deeper than that. His depth of digging is dependent on the level of his mining hut. Only a chest will go down to coal level, 1st level is iron level, 2nd level is gold level, 3rd level is diamond level. (As indicated by his words when he's at the top "Down to the Coal Mines" "Down to the Diamond Mines" etc etc)
and as far as I'm aware, the builder will convert raw wood to planks himself. He however will not convert cobble to stone, as that would require a furnace. It would be neat to completely automate the town aside from the build orders.
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Post by Peter on Oct 5, 2011 3:32:05 GMT -7
Hahaha never knew that about the miner Awesomesauce indeed
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