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Post by globberlot on Oct 26, 2011 20:58:44 GMT -7
I'm guessing repairing would be fairly simple to implement. Just a repair button that would act like the upgrade button, but would just compare the building with the current floor plan. Although that would mean reworking the floor plan upgrades so that they don't just cover the parts that change. The builder can probably just do this.
I would like to see the builder actually collect the blocks that he takes away, like when he clears dirt. Maybe they could just drop? The settlers/workers seem quite good at collecting items.
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Post by CoconutCurry on Oct 26, 2011 23:32:28 GMT -7
The builder doesn't actually scan the building when he's doing construction... which is why your building can end up looking weird if you don't face the correct direction when telling him to upgrade buildings. The builder works by deleting all the blocks in the way, and replacing them. In order for a repair option to be viable, the devs would have to completely recode the way that the builder constructs buildings.
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Post by JMTyler on Oct 27, 2011 6:24:30 GMT -7
I think globberlot was also suggesting that the floorplan file format changes so that every version of the building is completely standalone and doesn't necessarily require the previous floorplan in order to be understood.
After changing that aspect of the floorplans (which I'm not saying would necessarily be good, but I'm interested in the idea), hypothetically it wouldn't be a huge change to make the builder check the space he's about to place a block in - if it's already got the right block, quickly move on to the next one. Then he would still build as quickly as usual (in the case of upgrades) but would also be able to enact repairs rather easily.
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Post by rscott6666 on Oct 27, 2011 9:20:34 GMT -7
After i release RC15, which should be soon, because i am temporarily giving up and trying to get the bell working as a detector. I shall work on the builder v. 2, and then back to town defenses. The repair button is simply just repeating the same build sign. I also will change it so that you don't need to face the same direction.
AFAIK, the builder already will zip through those blocks that are already correct.
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Post by eldimal on Oct 27, 2011 12:24:10 GMT -7
I think a new use for the women colonists would be good, i mean they don't really do anything but walk around and give quests and taxes
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Post by Peter on Oct 28, 2011 1:33:15 GMT -7
The Female Citizens kill critters in your city and put the resulting drops (pork chops for example) into their house chests...
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Post by mattaccount on Nov 2, 2011 1:39:39 GMT -7
I'd like the workers to place their used tools back into their chests when the tools are almost used up, when the tool has 10% or so remaining.
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Post by shenniko on Nov 2, 2011 5:13:43 GMT -7
Some of these might already be in place, or not even possible due to the way minecraft works.. but im still pretty new to Minecraft and MineColony 1) Ability to change the WorkingArea in the information tab of the chest for the Farmer/Woodcutter etc.. 3) Miners place ladders or blocks to help them out of tricky situations (e.g If they dig into a cave, they can get themselves back out.) 2) Ability to "Kill" Workers from workers chest information tab - (My Miner has gone walkies.. cant find him and cant really be bothered >.< 4) Delivery Man - If possible on the delivery chest information tab, list all the chests on the map ( or in 100sq of the delivery chest), and have tick boxes on if you want the delivery man to visit that chest (might also stop my guy from going walkies and for random swims in the sea...). 5) The warehouse2 floorplan digs a basement, would be good if you can build Chests in there, and the delivery man uses those chests.. so if the Delivery one is full, use any chest in the 10x12x10 Warehouse floorplan Area instead of throwing the items on the floor. 6) Ability to upgrade storage on Workman Chests (Especially the warehouse one.. I tend to run out of space pretty quick). 7) Civilian Chest - At the moment they just walk round and pickup pretty much anything, could we have tickboxes on what the residents of that house will look for and pickup? More of a wish list for the forums, Since a large part of the Colony mod is about buildings.. can we have a Floorplan section for people to post any floorplans they have built? Have a specific Floorplan Help section, Floorplan Official Release (Official releases that people have tested and have gotten thumbs up, and available for download). Floorplan Testing (Dev Floorplans, people post here before it gets thumbs up and moved into Official Release Section). Thanks Shenn
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Post by CoconutCurry on Nov 2, 2011 7:19:00 GMT -7
We have a thread where people post their floorplans with pictures of the finished building, and download links. It looks like it got pushed back to the second page, so I stickied it. LINK Several of these floorplans are going to be in the next build of MineColony. I don't really want to make a separate "Floorplan Help" section, because we really don't get that many questions about floorplans. We get far more questions about installation problems or how to get more villagers.
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babsi
New Member
Posts: 13
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Post by babsi on Nov 12, 2011 18:16:23 GMT -7
The farmlands are destroyed by villagers and mobs walking over them, I think it would be a good idea to let the builder build the fields, maybe in level 2 or 3 with a fence under the dirtblock, so the farmland can't be destroyed, because the fence is a little higher as 2 blocks and the mobs won't touch it anymore ;D
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Post by lonnome on Nov 13, 2011 2:42:17 GMT -7
The farmlands are destroyed by villagers and mobs walking over them, I think it would be a good idea to let the builder build the fields, maybe in level 2 or 3 with a fence under the dirtblock, so the farmland can't be destroyed, because the fence is a little higher as 2 blocks and the mobs won't touch it anymore ;D didn't think that would work until I tried it myself... but 'recruited' some volunteer ground stompers and it held up just fine anyway this would entail limiting the farmer to certain blocks, and alot of wood, so not sure what the devs would think about using this 'work around' but I'm REALLY happy you mentioned that. I know I'll use it
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Post by rscott6666 on Nov 13, 2011 6:18:54 GMT -7
I don't know if i like that trick. Do mobs even destroy crops?
I think guard towers will be the primary way to keep mobs out. And fences for the villagers. If it gets real bad, i can give the villagers the same logic the farmers have (to try to avoid crop blocks).
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Post by lonnome on Nov 13, 2011 10:11:03 GMT -7
I don't know if i like that trick. Do mobs even destroy crops? I think guard towers will be the primary way to keep mobs out. And fences for the villagers. If it gets real bad, i can give the villagers the same logic the farmers have (to try to avoid crop blocks). When I tested it ^^^ I had them run all over my crops, back and forth under me and the crops did fine. But yeah that's kind of what I meant because it cheats a little bit on one of the staple problems for harvesting your food in the game
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morak
Junior Member
Posts: 23
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Post by morak on Feb 6, 2012 14:37:12 GMT -7
Requested/Suggested NPC Futures: Turn Off Production: Add a button to production buildings such as mines to turn them off. This would unemployed the worker and add him back to the labor pool. This would be useful if your ex builder is killed and takes the next job available. Call Worker: Recall a worker to the town hall. I have lost builders and minors because they are stuck or pathing failed.
Ignore Animal: Having the wives and hunters kill every sheep, pig, cows when you need the items is harsh. Alternatively the ability to brand an animal and flagging that animal as non killable by NPC would allow you to breed them and have the babies unbranded. When the babies grow up the NPC would kill the new animals for their needs but keeps your breeding stock safe.
Drop Chest: Be able to assign work to the woman that mimics “Drop Chest” mod. For each Chest can have items Push, Pull, or Suck. Instead of a magic looking chest that move items. The worker would move the items.
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Post by chrisbitz on Feb 6, 2012 16:17:00 GMT -7
I'd like something that requires gravel and dirt. At the moment, as it comes in, I throw it away, and that's wasteful. or something :-)
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