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Post by Peter on May 26, 2013 8:18:55 GMT -7
A few of us have a copy of RC22 to test.. Just saying.. not wanting to rub it in at all
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Post by Peter on Apr 28, 2013 10:52:15 GMT -7
Yeah the Wiki of that site got taken over by Spambots, and I never got round to deleting the thing entirely.. On my to-do list.. No-one should be able to register on the wiki now (in an effort to foil the spambots) - but they still seem to get through.. /why I hate Wiki's
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Post by Peter on Apr 14, 2013 4:07:07 GMT -7
Were (I) am still here... New mod is trundling on, and we have released our first snippet of that mod. We're planning on releasing parts of the whole mod as stand alone mini mods when they are ready.. The first one of these is released already.. www.minecolonies.com
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Post by Peter on Mar 13, 2013 1:57:58 GMT -7
You should be able to use the minis on a server, but everyone would have access to the worker etc.. It won't be implemented to be owned by a single person for the mini.. We will be going 1.5 when it's out and forge catches up, but as I keep saying.. We're probably 6 months to a year away from a decent playable version of the main mod...(so probably MC 1.8 )
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Post by Peter on Mar 12, 2013 12:26:17 GMT -7
To Clarify, the biome should stay the same, so the Barbarians can be used, but to use an existing map with the main mod, you would have to ensure all the existing Chests, and NPC workers were removed form the Whole map. (not too difficult really.)
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Post by Peter on Mar 12, 2013 12:24:50 GMT -7
As soon as each Mini is done, it's code will be added into the main mod.. So in theory for something like Barbarians you should see no difference.. However.. I'm not so certain the same will hold true of the Workers.. As stand alone mods we obviously won't code them to join a town, find a home and all that jazz... So once the main mod is running with the exact same worker the mini and the main mod will likely be incompatible (as they are both trying to control the same entity etc. Also we don't really want people being able to circumvent the Colony mechanics by using Stand alone workers from the Mini's - It would kind of defeat the point of the main mod.. So therefore I think this has just made my mind up to ENSURE the Worker Mini's are not compatible with the Main mod hehe Very good question though..
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Post by Peter on Mar 11, 2013 15:07:52 GMT -7
The main mod is still a long way off being released or even playable to be honest... These mini mods are direct content from the main mod though, so what you see in these will make the final mod... Next after Barbarians will be the Enchanter as a stand alone worker... Ie you can craft his chest and place it.. NPC will spawn and will work as the Enchanter will in the final mod... All without a colony set-up
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Post by Peter on Mar 10, 2013 8:13:11 GMT -7
So as a run up to the release of the Colonies Mod (Minecolony reloaded!!) we are releasing individual bits of the mod as separate stand alone mods. The first of these "Barbarians" has just been released - www.minecolonies.comLook out for the MineColonies Mini's Page Thanks all.
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Post by Peter on Feb 17, 2013 15:18:37 GMT -7
Try installing again, and running minecraft once you have installed just Modloader.. If that runs fine then do the minecolony install..
Most of these issues usually stem from not having an actual copy of Modloader 1.2.5 (which is hard to find)
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Post by Peter on Jan 29, 2013 9:34:06 GMT -7
There are already YouTubes of installation out there
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Post by Peter on Jan 27, 2013 7:42:18 GMT -7
Well in an ideal world, but extra skins = extra coding and more resources, which means a bigger file download size etc etc.. Would rather the mod gets updated, bug free and with all the normal features implemented first
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Post by Peter on Jan 24, 2013 9:33:36 GMT -7
Best seed for Minecolony I found is <3<3<3 awesome flat starting area with coast, several biomes and a village nearby (and a desert temple in played on a higher version of minecraft)
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Post by Peter on Jan 20, 2013 9:52:36 GMT -7
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Post by Peter on Jan 20, 2013 9:48:42 GMT -7
Colonies, the new mod will have a Blacksmith
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Post by Peter on Jan 20, 2013 9:47:45 GMT -7
Should work together fine..
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